Comments, please?

Okay, here are my thoughts on some house rules. Please feel free to tear them to pieces. :) Keep in mind, these are not thought out, and are just random trains of thought.

Spellcasting:
I want my spellcasters to be able to cast on the fly. I therefore go with the rule that the spells per level is the number of spells that can be held, and the number of slots at that level. Thus, a 1st-level wizard would have (for the sake of argument, I don't have my books with me) 4 0th-level slots and 4 1st-level slots. The 0th-level slots, I'd rule, could be used for any cantrip (in the case of wizards). The wizard would select four 1st-level spells. The wizard could then, on the fly, select among those 1st-level spells. Here's the kicker, however: The bonus spell slots could not be used to "prepare" more spells. Thus, this wizard may be have 2 bonus 1st-level spells, but would still have only 4 spells prepared. This doesn't seem to be too powerful to me. After all, you don't tell a fighter, "Pick two weapons to use today. If you come to a situation where you need another weapon, tough luck." If the wizard needs more spells to cast than that, they can prepare scrolls or wands. If they need more spells to choose among, they can take Spell Mastery, which spells are always available, above and beyond what's prepared.

For clerics, I'd use the same method. However, Domain spells are also prepared above and beyond, as well as the four heal/wound spells.

To balance this, I'd make Spell books and Prayer books a requirement. If you don't have time to prepare for the day, you lose everything above 0th-level (and domain spells, and spell mastery, but not heal/wound spells--this would make the Healing Domain redundant, I think). If that's too harsh, what would be an alternative that would make carrying around a spellbook or prayer book still needful?

Paladins:
I'm not sure if I'd keep Paladins as a core class, but if I did, I'd offer them alternatives to mounts. How about something like "bind sword spirit," that creates a sentient weapon? This could take the place of the mount, and get similar bonuses (I'll have to work this out...). Maybe make it only possible for a lawful or holy blade. Give it some minor powers. Stuff like that. (I've also been considering "Summon Hound" and "Summon Raptor" as alternatives to "Summon Mount.")

Familiars:
Instead of making Summon Familiar a given, how about turning it into a feat. Then wizards (and, of course, sorcerors, if you use 'em) could choose between a metamagic feat or summon familiar. If at some future time the wizard wanted a familiar, they'd have to actually go and spend a feat. If they want a greater familiar, they'd already have to have a familiar.

Okay, that's enough rambling for today.
 

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Okay, one thing just occurred to me: Do some domain spells occur at a lower level than in the general cleric list?

Also, it might be nice to work in the "estates" concept from Mongoose's The Quint. Cleric. (Basically, you replace about half of the spells of a domain based on the aspect of the domain. For instance, the Air domain should look different depending on whether the god has Wind in their portfolio, or Storms.)
 

Heretic Apostate said:
Okay, one thing just occurred to me: Do some domain spells occur at a lower level than in the general cleric list?

Also, it might be nice to work in the "estates" concept from Mongoose's The Quint. Cleric. (Basically, you replace about half of the spells of a domain based on the aspect of the domain. For instance, the Air domain should look different depending on whether the god has Wind in their portfolio, or Storms.)

None of them sound too bad. Some Domain spells are of a lower level.

I like the sentient blade for the Paladin. Maybe even combine that with e Samurai ancestor blade thing.

Familiars being a feat is interesting. I like that because it allows for options. In Spells and Spellcraft there are many new familiar types, some that need be gained at a higher level. So, you could take a metamagic feat at first and pick up a familiar later that is a bit more powerful.
 

Spellcasting.
Too many threads where i've already talked about spontaneus casting for wizards. I will not tell anymore that of course you have to let sorcerer disappear, or the like. Perhaps "Magic" is one of the most difficult ideas to have clearly in our mind. Novels uses an approach that could not be transfigured in rules (even raistlin casted more spells that he could, but no one complained, and it was an official novel based on D&D world), legends tell of wizard as nearly unstoppable creaures (something beyond mankind, think of Merlin). So everyone has is "magic formulae" :D to make a magic system the best available in town, but eveybody else will complain. If you're happy with your system, go ahead and stop hearing us everybody on it; or look at the other variants and pick what you think the best is.

(Anyway spellbooks and book of prayers can be a necessary focus for them: prayer books as holy symbols... and the same idea for arcane spellcasters)

Paladins.
Someone gave them a couple of bonus feats, but your idea could be very interesting: the problem is... should they have at least create magical weapons feat? Workin' on it could worth the effort anyway,

Familiars.
If they opt to take a bonus feat (metamagic one? at first level it could be of little use. Perhaps it is better combat casting, skill focus or spell focus) they could never change the idea. There's a close link between how a familiar grow in comparison to caster level, and it could be explained saying that they (master and familiar) to slowly attune themselves each other. If a 20th level wizard (or sorcerer) will take it, there will be a "super" familiar at once, without having seen it 'growing'...

Steven McRownt
 

Steven McRownt said:

Familiars.
If they opt to take a bonus feat (metamagic one? at first level it could be of little use. Perhaps it is better combat casting, skill focus or spell focus) they could never change the idea. There's a close link between how a familiar grow in comparison to caster level, and it could be explained saying that they (master and familiar) to slowly attune themselves each other. If a 20th level wizard (or sorcerer) will take it, there will be a "super" familiar at once, without having seen it 'growing'...

Steven McRownt

That is a really good point. On the flip side, if they scale at starting at level one as the level they are gotten, it would be really pointless to aquire familiars at a higher ;level. Perhpas it should be that way. It would also punish Wizards who lose their familiar.

Personally, from a balance point of view, I'venever seen a familiar that was powerful or distrupted a game. Even the Familiar Psuedo Dragon was weak at the levels the group was at. So, allowing a Familiar to be gotten at 20th level and have all the abilities is not something that is bad rules wise, just Role wise.
 

[size=+1]Re: Paladins and sentient weapons.[/size]
I think that the sentient weapon would only work for the Paladin. Think of it as summoning a minor servant of the deity to assist the paladin. If someone else picks up the sword (or mace, or club, or what-not), it wouldn't work for them. I'm trying to work it out still, of course. :) For instance, a paladin's mount's abilities increase with the paladin's level. But would the blade? It'd be more useful in dungeon crawls, after all. And what would be the power levels of the blade spirit? Obviously, it couldn't be too powerful, since a 4th-level paladin could choose it. (In one game I played, 10 years ago, a low-level paladin ended up with a holy avenger. I don't think we need something THAT powerful! :) Maybe some ability/abilities in line with what domains the paladin's patron deity has. A free undead bane for paladins of Lathander, to use a Forgotten Realms example. (Should it ramp up? That's a question for consideration....) Also, what happens if the paladin abandons the weapon as too weak? For instance, a +1 sword with a free undead bane is great (that's, what, an effective +2 total?), but what if the paladin gets a shiny new +2 flaming blade? Would the paladin dismiss the blade spirit, and have to wait a year to summon a new one?

[size=+1]Re: familiars[/size]
If the wizard doesn't take the familiar at 1st level, they have to take it at whatever level they decide they want one. If they want an advanced familiar (for instance, from the Forgotten Realms, a wizard can get a pseudodragon familiar at 8th level, by use of a feat; these advanced familiars don't get all the normal familiar bonuses, mind you), they'd first have to make up for the free feat they got at 1st level, and then spend an additional feat to get the advanced familiar. Would the Summon Familiar feat be a general or a metamagic feat? Either way, the wizard doesn't get two feats at once until 15th level (1 general, 1 metamagic/MIC).

I'm not sure how to handle the sudden power-up when a 20th-level wizard gets a standard familiar. Just keep in mind, however, that at that level, druids could be walking around with dire tiger animal companions, so a tiny little kitty cat, even with a few bonuses, can't really compare.

[size=+1]Re: sorcerors[/size]
Yep. I don't much like sorcerors. I'm not too sure about bards. I don't like spellcasting rangers. I'm still deciding whether to drop paladins, turn them into prestige classes, or keep them core class. I want to add in a workable noble class. And so on. (I also wouldn't mind an RPG system that's somehow a mixture of D&D, SWRPG, WOT, Grim'n'Gritty, GURPS, and Chivalry&Sorcery. :) ) Given that I haven't played an RPG (aside from the Might and Magic series (VI, VII, and VIII), Dungeon Hack, Eye of the Beholder III, and a little Pool of Radiance: ROMD) in about 10 years, I've not got much to go by, but what the heck?
 

Crothian said:
Personally, from a balance point of view, I'venever seen a familiar that was powerful or distrupted a game. Even the Familiar Psuedo Dragon was weak at the levels the group was at. So, allowing a Familiar to be gotten at 20th level and have all the abilities is not something that is bad rules wise, just Role wise.

You're right, Crothian. Familiars will never be so important in game balance, that was just a thought on what should be in my mind the idea of a familiar. It is not a good point, because reducing in that way something that already can make a lot od damage (as Xps loss) is truly Evil. Perhaps if wizards (and sorcerers) get an improved familiar at first level thay will make some difference, or at least being useful... At that point a metamagic feat could be the true alternative.

Steven McRownt
 


Heretic Apostate said:
So, if a wizard would choose to not have a familiar, what feats would you offer in compensation?


Well. I do say that the most obvious ones are:
combat casting, skill focus or spell focus, toughness (phb)
arcane defense (Tome and blood)



Metamagic?
...if i am a 1st level wizard what should i can augument? No one. Until 3rd level is nearly useless, 4th if he's a sorcerer...

Steven McRownt
 
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