Tutara
Adventurer
- Free feat at first level.
- You can draw a throwing weapon as part of the attack.
- Initiative is done by allocating every participant a card, then shuffling the cards every round and picking them out one by one. If it's your card, it's your go. If you have advantage to your initiative roll, you get an extra card shuffled in. If you have +5 or more to Initiative, you get an extra card shuffled in for each complete +5. If you have more than one card in the shuffle, you can freely choose to go on your first or subsequent cards.
- Find Traps is a Perception boost equivalent to Pass Without Trace.
- Hexblade's Hex Warrior ability is moved to Pact of the Blade.
Probably some other ones, but those are the ones I can remember.