Lanefan
Victoria Rules
Succeeding 90% of the time at something where success is not certain sounds mostly like 'easy' from here.That's a possibility. Or it could have 'easy' checks that are actually 'easy' rather than 'the best possible character at this check still fails 10% of the time with no confounding factors'.
Keep in mind that in theory neither the characters nor the players should have any idea what their odds are of success, particularly in a role-play interaction. They've no way of knowing whether the situation is easy for them, or hard, or nigh-impossible...which is also why such rolls really ought to be made in secret by the DM.
Yeah, that's on the DM - maybe not for forcing the roll (there's nothing wrong with forcing a roll even when one isn't needed, just to throw the red herrings in) but for making the consequences of failure too severe. Or, perhaps, for not giving one or more subsequent rolls or opportunities to mitigate the failure.Right, but that just ends up with characters walking into a room and failing what is described as an easy task because the DM decided a roll was necessary because of 'consequences' and assigned an 'easy-but-actually-fairly-risky-if-you-think-about-it' DC, then rolled against it and failed. You've just hidden the final numbers, not the result.
Except that wherever possible success - or failure, for that matter - should not be automatic if an alternative exists. And even where the DM knows the success/fail is a foregone conclusion she should still roll anyway, just to keep player knowledge and character knowledge in synch (the characters don't know success/fail is automatic thus neither should the players).Right. But even previous editions of D&D did a better job at making DCs conform to expectations, through the devious mechanic of simply making a starting trained character have a high enough modifier to automatically succeed at an easy DC.
Lanefan