Dr_Ruminahui
First Post
There is also "Frost Cheese" - take the frost feats from PH when you hit paragon (wintertouched & lasting frost), give everyone a means of doing cold damage (typically through Frost Weapons) and the party gets semi-permanent combat advantage and + 5 to damage. It was one of the top party synergy builds for a while... though the eratta to frost weapons has reduced it somewhat, as they now only give cold to weapon attacks (as a note, the Chill Wind Weapons, a 15+ enchantement, has no such limitation).
There are also a lot of more situational things as well, dependent on more essoteric pieces of equipment. For example, the ring of personal gravity lets a PC immobilize enemies that he has marked and are adjacent to him - until the end of the encounter or the PC moves. Combine that with forced movement and you can lock down enemies pretty well.
As for monster synergies, look for combos of monsters where one monster inflicts a condition and another benefits from that condition. Other than the ubiquitous combat advantage, such synergies are typically more common in monsters than PCs. For example, take a monster that immobilizes PCs with monsters (such as the ghoul) that do extra damage to immobilised targets. Another example is combining a monster that stuns/dazes with monsters that get a benefit from having combat advantage. A third example are monsters that benefit from being hidden - combine them with a monster that can create LOS blocking zones.
Often monster types have such synergies built in - for example, the Derros all have an encounter ability where they can add +d6 to a roll. The Warped Slave (in the Derro section of MM3) gets a free attack whenever an adjacent Derro does that.
There are also a lot of more situational things as well, dependent on more essoteric pieces of equipment. For example, the ring of personal gravity lets a PC immobilize enemies that he has marked and are adjacent to him - until the end of the encounter or the PC moves. Combine that with forced movement and you can lock down enemies pretty well.
As for monster synergies, look for combos of monsters where one monster inflicts a condition and another benefits from that condition. Other than the ubiquitous combat advantage, such synergies are typically more common in monsters than PCs. For example, take a monster that immobilizes PCs with monsters (such as the ghoul) that do extra damage to immobilised targets. Another example is combining a monster that stuns/dazes with monsters that get a benefit from having combat advantage. A third example are monsters that benefit from being hidden - combine them with a monster that can create LOS blocking zones.
Often monster types have such synergies built in - for example, the Derros all have an encounter ability where they can add +d6 to a roll. The Warped Slave (in the Derro section of MM3) gets a free attack whenever an adjacent Derro does that.
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