Quasqueton
First Post
My group handles communication in combat by talking in turn on each person's round. For instance, if on my action, my character asks a question or barks and order. On another character's turn, that Player answers the question or acts on the order, etc.
We really like this method because it makes the combats feel more "real time". If I see an enemy sneaking up behind my comrade, I have to wait till my action to give a warning.
One time a rust monster leaped out at the party. Only the PC wizard recognized the creature, but he was last in the initiative. The PC barb/cleric went first and lost his greatsword to the creature. By the time the wizard's turn to act came around, the creature was killed. The wizard Player shouted, "Look out! It's a rust mon. . . . Oh, nevermind."
I've played in groups where communication between PCs was just open and continuous regardless of whose round it was. This felt like everyone had instantaneous telepathy with each other.
How do you play communication in combat?
Quasqueton
We really like this method because it makes the combats feel more "real time". If I see an enemy sneaking up behind my comrade, I have to wait till my action to give a warning.
One time a rust monster leaped out at the party. Only the PC wizard recognized the creature, but he was last in the initiative. The PC barb/cleric went first and lost his greatsword to the creature. By the time the wizard's turn to act came around, the creature was killed. The wizard Player shouted, "Look out! It's a rust mon. . . . Oh, nevermind."
I've played in groups where communication between PCs was just open and continuous regardless of whose round it was. This felt like everyone had instantaneous telepathy with each other.
How do you play communication in combat?
Quasqueton