Community Wealth and Population

dreaded_beast

First Post
In the DMG, there is a formula for determining how much wealth a town has, in terms of how much it can sell and buy before exhausting it's gold.

Do you use this?
How does this work exactly?
Do you say there is a point when the PCs can no longer buy or sell things for a given period of time in a particular town for your campaign? How long is your period of time, a month, week, etc.?
 

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How long and how much, that is the question...

Well, The DM's Guide is a bit vague on the subject of how long the local economy is exausted. I think that the economy rules are there just to have a base guideline, and some sort of rules stick to hit the players with when they are getting out of hand.

Do I use the rule?
Loosely - I treat it as a guideline for what is available. With the assumption that magic items are fairely plentiful and available, it helps to have SOME idea of how to rule on players looking to buy stuff at the shop. It can be useful to have an idea of how many potions of Cure Light Wounds that the local temple has.

Me, I like it, as it gives the players a reason to go to different cities, and to try to conduct trade of some sort.
 


So in a village with 400 or so habitants, there is a family of wizards. The head family member is level 17, the second is level 14. The children are levels 1-4. Many people goto the village to buy, identify, sell stuff, whats the wealth then?
 


Well, I'm away from my books.

But from memory, if you follow the Community and Wealth Guidelines, a metropolis has seven and a half billion chickens for sale.

(For comparison... that's about the number of chickens in the entire USA. And you probably can't find most of those for sale.)

-Hyp.
 

Hypersmurf said:
Well, I'm away from my books.

But from memory, if you follow the Community and Wealth Guidelines, a metropolis has seven and a half billion chickens for sale.

(For comparison... that's about the number of chickens in the entire USA. And you probably can't find most of those for sale.)

-Hyp.

LOL. :lol:

Would you mind mentioning how you handle economy in your game, basically the buying and selling of items and equipment? How do you determine how much of a particular item is "in stock" and how much a PC can sell to a particular trader before expending that trader's cash reserve?
 


Hypersmurf said:
But from memory, if you follow the Community and Wealth Guidelines, a metropolis has seven and a half billion chickens for sale.
There's gotta be a constructive use for that many chickens. Or destructive, whatever.
 

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