Company of the Random Encounter - Characters

Padre Wolfgang Priem (2nd level)

Padre Wolfgang Priem
Male Human Cleric 2
HD (2d8)+2; hp 15; Init +4; Spd Walk 20'
AC 19 (flatfooted 16, touch 13)
Attacks: Mace (Heavy/Masterwork) +5 (1d8+3 20/x2) or Crossbow (Heavy) +5 (1d10 19-20/x2)
SQ: Smite 1/day, Spontaneous casting, Turn Undead 3/day;
AL: LN; Sv: Fort +4, Ref +4, Will +6;
Str 16, Dex 18, Con 12, Int 11, Wis 16, Cha 10
Skills: Bluff +1, Concentration +6, Diplomacy +1, Gather Information +2, Heal +8, Knowledge (Arcana) +1, Knowledge (Religion) +2, Spellcraft +2;
Feats: Point Blank Shot, Precise Shot
Notable Possessions: Mace (Heavy/Masterwork); Shield +1 (Large/Wooden); Potion (Cure Light Wounds); Studded Leather (Masterwork); Adventurers' Guild Brooch (+2 Gather Info, +1 Diplomacy)
Deity: St. Cuthbert Domains: Strength & Destruction
Cleric Spells: (0:4 1:3+1)
 

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Mantreus (2nd level)

Mantreus
Male Human Rogue1 Sorcerer1
HD (1d6)+(1d4)+2; hp 10; Init +7; Spd Walk 30';
AC 15 (flatfooted 12, touch 13)
Attacks: Sword (Short) +2 (1d6+2 19-20/x2) or Crossbow (Light) +3 (1d8 19-20/x2);
SQ: Sneak Attack +1d6, Summon Familiar;
AL: CG; Sv: Fort +1, Ref +5, Will +2;
Str 14, Dex 17, Con 13, Int 15, Wis 11, Cha 18
Skills: Bluff +5, Climb +4, Concentration +4, Diplomacy +6, Disable Device +6, Gather Information +6, Hide +7, Intimidate +6, Jump +6, Listen +6, Move Silently +9, Open Lock +7, Search +6, Sense Motive +3, Spellcraft +4, Spot +4, Tumble +7;
Feats: Alertness (from familiar), Athletic, Improved Initiative
Notable Possessions: Adventurers' Guild Brooch; Familiar (Cat, "Shadow");
Sorcerer Spells: (0:5 1:4) 0-Daze, Disrupt Undead, Mage Hand, Ray of Frost ; 1-Burning Hands, Magic Missile
 
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Stormstrider (2nd level)

Stormstrider
Male Elf Ranger1 Druid1
HD (1d10)+(1d8)+2; hp 14; Init +3; Spd Walk 30';
AC 15 (flatfooted 12, touch 13)
Attacks: Scimitar +3 (1d6+4 18-20/x2) & Sickle +3 (1d6+2 20/x2) or Sling +4 (1d4 20/x2)
SQ: Animal Companion, Automatic Search check if within 5' of secret/concealed door, Favoured Enemy(Animal),Immunity to sleep, Nature Sense, save +2 vs enchantment spells, Low-light Vision
AL: TN; Sv: Fort +5, Ref +3, Will +3;
Str 18, Dex 16, Con 12, Int 12, Wis 13, Cha 10
Skills: Animal Empathy +2, Concentration +2, Craft (Leatherworking) +3, Diplomacy +1, Gather Information +2, Heal +2, Jump +6, Knowledge (Nature) +3, Listen +6, Search +7, Spellcraft +3, Spot +5, Use Rope +4, Wilderness Lore +3;
Feats: Ambidexterity, Dodge, Track, Two-Weapon Fighting
Notable Possessions: Healer's Kit; Potion (Cure Light Wounds); Potion (Hiding); Adventurers' Guild Brooch
Druid Spells: (0:3 1:2)
 
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Elspeth - 2nd level

Elspeth
Female Elf Ranger2
HD (2d10)+4; hp 23; Init +3; Spd Walk 30';
AC 16 (flatfooted 13, touch 13)
Attacks: Sword (Long) +3 (1d8+3 19-20/x2 Primary) and Sword (Short) +3 (1d6+1 19-20/x2 Off-hand) or Longbow (+4 Mighty/Masterwork) +6 (1d8+3 20/x3);
SQ: Automatic Search check if within 5' of secret/concealed door, Favoured Enemy (Giant), Immunity to sleep, save +2 vs enchantment spells, Low-light Vision;
AL: NG; Sv: Fort +5, Ref +3, Will +1;
Str 17, Dex 17, Con 14, Int 10, Wis 13, Cha 8
Skills: Animal Empathy +1, Diplomacy +0, Gather Information +1, Handle Animal +1, Hide +7, Listen +3, Move Silently +7, Search +2, Spot +5, Wilderness Lore +4;
Feats: Ambidexterity, Point Blank Shot, Track, Two-Weapon Fighting
Notable Possessions: Longbow (+4 Mighty/Masterwork); 1 Studded Leather (Masterwork); 1 Adventurers' Guild Brooch;
 

Anastria - 1st level

Anastria
Female Elf Fighter1
HD (1d10); hp 10; Init +4; Spd Walk 20';
AC 19 (flatfooted 16, touch 13)
Attacks: Rapier +6 (1d6+1 18-20/x2) or Shortbow +5 (1d6 20/x3);
SQ: Automatic Search check if within 5' of secret/concealed door, Immunity to sleep, save +2 vs enchantment spells, Low-light vision;
AL: CG; Sv: Fort +2, Ref +4, Will +1;
Str 13, Dex 18, Con 10, Int 15, Wis 13, Cha 7
Skills and Feats: Balance +2, Craft (Weaponsmithing) +4, Jump +1, Listen +3, Ride +7, Search +4, Spot +4;
Feats: Weapon Finesse (Rapier), Weapon Focus (Rapier)
 
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Briar - 2nd level

Briar Rose
Male Human Rogue2
HD (2d6)+4; hp 16; Init +6; Spd Walk 20';
AC 14 (flatfooted 12, touch 12)
Attacks: Quarterstaff +3 (1d6+2 20/x2) or Crossbow (Light) +3 (1d8 19-20/x2) or Dagger +1 +4 (1d4+3 19-20/x2);
SQ: Evasion, Sneak Attack +1d6;
AL: NG; Sv: Fort +2, Ref +5, Will +2;
Str 14, Dex 15, Con 14, Int 11, Wis 15, Cha 10
Skills and Feats: Balance +1, Climb +1, Diplomacy +1, Disable Device +5, Escape Artist +1, Gather Information +2, Hide +6, Jump +1, Listen +5, Move Silently +4, Open Lock +6, Pick Pocket +0, Read Lips +1, Search +5, Sense Motive +3, Spot +6, Tumble +1, Use Magic Device +2, Use Rope +3;
Feats: Improved Initiative, Shadow
Notable Possessions: 2 Bolt (Crossbow) +1; Adventurers' Guild Brooch; Dagger +1;
 
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Macwood - 2nd level

Macwood Fleetfoot
Male Halfling Bard2
HD (2d6); hp 10; Init +2; Spd Walk 15';
AC 15 (flatfooted 13, touch 13)
Attacks: Sword (Long) +2 (1d8) or Sling (Stone Ammo) +3 (1d3 20/x2);
SQ: +1 on all saves, +1 to hit with thrown weapons, +2 morale bonus vs fear, Bardic knowledge (+3), Bardic music 2/day;
AL: NG; Sv: Fort +1, Ref +6, Will +3;
Str 10, Dex 15, Con 11, Int 13, Wis 9, Cha 14
Skills and Feats: Decipher Script +4, Diplomacy +4, Gather Information +5, Hide +3, Intuit Direction +4, Listen +3, Perform +7, Pick Pocket +1, Profession (Cartographer) +3, Spot +1, Wilderness Lore +1;
Feats: Alertness
Notable Possessions: Disguise Kit (Small); Adventurers' Guild Brooch;
Bard Spells: (0:3 1:1) 0-Dancing Lights, Ghost Sound, Mage Hand, Prestidigitation, Read Magic; 1-Cure Light Wounds, Identify
 

Ming Li - 2nd level

Ming Li
Female Human Monk2
HD (2d8)+2; hp 12; Init +3; Spd Walk 30';
AC 15 (flatfooted 12, touch 15)
Attacks: Quarterstaff +4 (1d6+3 20/x2) or Flurry of Blows +2/+2 (1d6+3 20/x2) or Unarmed Strike +4 (1d6+3 20/x2) or Crossbow (Light) +4 (1d8 19-20/x2);
SQ: Evasion, Flurry of Blows, Stunning Attack 2/day (DC 13);
AL: LG; Sv: Fort +4, Ref +6, Will +5;
Str 16, Dex 16, Con 13, Int 11, Wis 14, Cha 10
Skills and Feats: Balance +5, Diplomacy +5, Escape Artist +5, Gather Information +2, Heal +3, Hide +7, Jump +5, Knowledge (Arcana) +4, Move Silently +7, Tumble +8;
Feats: Blind-Fight, Combat Reflexes, Deflect Arrows, Improved Unarmed Strike, Stunning Fist;
Notable Possessions: 3 Bolt (Crossbow) +1; Adventurers' Guild Brooch;
 

Sirdros - 2nd level

Sirdros
Male Elf Cleric2
HD (2d8)+2; hp 17; Init +0; Spd Walk 20';
AC 19 (flatfooted 19, touch 10)
Attacks: Morningstar +2 (1d8+1 20/x2) or Dagger +2 (1d4+1 19-20/x2) or Longbow (+2 Mighty/Composite) +1 (1d8+1 20/x3);
SQ: Automatic Search check if within 5' of secret/concealed door, Immunity to sleep, save +2 vs enchantment spells, Spontaneous casting, Turn Undead 4/day, Low-light Vision;
AL: CG; Sv: Fort +4, Ref +0, Will +5;
Str 13, Dex 10, Con 12, Int 15, Wis 15, Cha 12
Skills and Feats: Appraise +3, Concentration +4, Diplomacy +2, Gather Information +3, Handle Animal +2, Heal +5, Knowledge (Arcana) +4, Knowledge (Religion) +4, Listen +4, Scry +4, Search +4, Spellcraft +4, Spot +4;
Feats: Combat Casting
Notable Possessions: Half-Plate; Longbow (+2 Mighty/Composite); Adventurers' Guild Brooch;
Deity: Pelor Domains: Healing and Strength
Cleric Spells: (0:4 1:3+1)
 

Twinkle - 2nd level

Tweedlefinkle Dessandri Rhowyn (Twinkle)
Female Gnome Rogue2
HD (2d6); hp 8; Init +3; Spd Walk 20';
AC 16 (flatfooted 13, touch 14)
Attacks: *Sword (Short) +2 (1d6 19-20/x2) or Dagger +2 (1d4 19-20/x2) or Shortbow +5 (1d6 20/x3);
SQ: +1 to hit kobolds/goblinoids, +4 dodge vs giants, Evasion, save +2 vs illusions, Sneak Attack +1d6, Speak with Burrowing Animals 1/day, Low-light Vision;
AL: CG; Sv: Fort +0, Ref +6, Will +0;
Str 10, Dex 16, Con 11, Int 12, Wis 11, Cha 13
Skills and Feats: Appraise +3, Balance +4, Bluff +3, Climb +5, Diplomacy +2, Disable Device +5, Gather Information +6, Hide +12, Innuendo +1, Listen +4, Move Silently +8, Open Lock +7, Perform +3, Read Lips +3, Search +6, Spot +7, Tumble +6;
Feats: Alertness
Notable Possessions: Adventurers' Guild Brooch;
 

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