Company of the Random Encounter ('complete' 14 Nov 2004)

Capellan said:
It's been my experience that dropping PCs in the WotC cliffhangers and free adventures is ridiculously easy. Whether this is a function of the adventure or the adventurers is something I'm not going to comment on :).
Probably a good idea :P
As for levelling up ... at the point the story hour just reached, most of the characters were 2nd level. I need to catch up on posting to the Rogue's Gallery thread, it seems. Look for that to occur in the next 24 hours :)
You're so amazingly behind that Mantreus is ready to take on these adventures by himself ;)
 

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"The Burning Plague" by Miguel Duran (WotC Free Adventure) - Part 1

Early the next morning, the five adventurers set off for Duvik's Pass, taking a route that will carry them close to the Ranger's Tower, where Twinkle tells them they should find Elspeth.

"You didn't tell us you were back from your healing." The Padre accuses the gnome as they make their way to the tower. Twinkle shrugs,

"I had some things to pick up, to make sure my uncle knew I was back." She grins, "And Elspeth wanted to check on the tower: she left Rose to look after it, but you know how she is."

The Padre nods. The female elf's temper has become quite well known.

"After meeting Anastria, I'm starting to wonder if crankiness is a genetic trait of elven women." Twinkle continues, speaking just loudly enough to earn a sour look from the topic of their conversation, "Must be something to do with how long they live. I mean, imagine ... all those years and years of monthly -"

"What was in that parcel?" the Padre's interruption is halfway between interrogation and hysterical 'I don't want to hear what's coming next' panic. "I hope you're not up to anything illegal."

"Absolutely not!" Twinkle manages a decent approximation of wounded innocence. The Padre looks unconvinced, but she waves off his glower, "Relax. It's just a little surprise for Tallyhoop, and we'll be miles away before he finds it."

As the wagon slowly passes a turn off toward the Caves of Challenge, Ming Li suddenly leaps from the wagon.

"I must leave you." She announces, "I must go to the Caves. There is a lesson there, that I must come to understand."

"What?" the Padre scrambles to the back of the wagon to stare at the monk. Behind him, Mantreus makes futile efforts to bring their newly purchased horse to a halt. "We're on a quest! Can't you be late to class?"

"The time for the lesson is now." Ming Li answers simply. "Good luck in your quest." She sets off down the path toward the Caves.

"We have to go back and get her!" the Padre returns to the front of the wagon.

"Fine." Mantreus snaps, handing the cleric the reins, "We'll do that, as soon as you turn this stupid beast around."

The Padre stares at the reins, then at the horse, which seems to be oblivious to everything but the winding track before it. He visibly ponders the ignominy of being unable to control the wagon, and the likelihood of that occurring. Then he shrugs.

"It better be an important lesion."

The wagon rolls on, reaching the Ranger's Tower after another hour. Fortunately, there is a bed of tasty looking plants just beside the tower, so halting the horse does not prove difficult. Unfortunately, it also incurs the Wrath of Elspeth.

"I can't believe you let that animal just start eating!" she rants, after discovering the damage that has been wrought, "I needed that ground cover to prevent erosion!"

"We're going on a quest." Mantreus interrupts calmly, whilst mentally shooing Shadow away from the flowers she was about to destroy, "Want to come?"

"I can't." Elspeth glowers, "I have to much planting to do, thanks to you lot." Then she shrugs, "But you could take Rose and Stormstrider. I think they'd both be willing to leave."

"I can't imagine why." Anastria mutters. The phrase 'Pot. Kettle. Black.' is thought by so many minds at once that it's nearly audible.

"Stormstrider and Rose?" the Padre speaks quickly, to forestall any elf versus elf showdown. "We'd be pleased to have them along. They're both staying here, I take it?"

"Rose is upstairs. I'm not sure where Stormstrider is, but it's almost lunch time, so I'm sure he'll turn up soon." Elspeth rolls her eyes in the universal female sign language for 'men: they only think about two things'.

"Lunch?" Mantreus promptly proves the point, "Do you have any to spare?"
 

I'm amazed you've managed to post without making any comment about the last session :D

And more on topic, a question: Exactly how many elves and half-elves are there in CotRE?
 

arwink said:
I'm amazed you've managed to post without making any comment about the last session :D

And more on topic, a question: Exactly how many elves and half-elves are there in CotRE?

I said everything that needed to be said on the yahoogroup :p

CotRE have 4 Elves, 1 Gnome, 2 Halflings and 5 Humans. Currently, anyway. There was an extra Human and a Dwarf, but those players dropped out of sight several months ago. Their replacements are talking Half-Orc and Human.
 

"The Burning Plague" by Miguel Duran (WotC Free Adventure) - Part 2

After leaving the tower, the group make good time through the plains and low hills that lay to the north of Amberdale. It is only on the fourth day of their journey, as their route starts to climb into the mountains, that their passage becomes significantly slowed: and more than a little nerve-wracking. For, although their sturdy cart horse is far from temperamental, it demonstrates an unnerving tendency to plod in a straight line, regardless of the twists and turns of the mountainside road. More than once, a long drop over the edge is averted only by frantic yelling and tugging on the horse's bridle.

"Can't you do something with the dumb beast?" Mantreus complains to Stormstrider, "You're supposed to be the nature boy, here."

"I'm a ranger, not a teamster."

It is not long before only the currently designated driver - a position that is reluctantly shared by all - remains in the cart. The others prefer the safety of their own two feet. This also proves a more comfortable option for purposes of warmth: it is bitterly cold in the mountains, with occasional flurries of sleet or snow, and the exertion helps keep away the chill.

Eventually, the group comes in sight of their destination. Duvik's Pass proves to be much larger than Amberdale, with three or four times as many houses. Despite this, the roads appear almost empty, with very few people in sight. Given the quality of driving of the cart, of course, this is probably a good thing - anyone on the streets would have had to consider themselves in an unsafe environment, not to mention the impression it would give them of the Company's capabilities!

Seeing a lone guard standing on one of the street corners, the adventurers pull up the cart some twenty yards beyond him (it was supposed to be next to him, but the whole fine control thing still isn't working for them ...).

"Mornin' folks." The guard greets them with a nonplussed look. "I fear you be pickin' a bad time t'come t'Duvik's Pass."

"The damn horse didn't kill us." Mantreus grumbles, "And neither will the plague."

"The Church of Pelor sent us, my good man." The Padre addresses the guard, "We're here to investigate the foul plague that afflicts your fair town."

Behind the priest, the others exchange looks. It seems the Padre's in one of his portentous moods, again.

"That's great news, that!" the guard beams, "Welcome! You all be priests of the Church of Pelor, then? That's a lot more help'n than we be expectin' -"

"Uh - no." the Padre interjects, "Actually, none of us follow that church."

"Oh." The nonplussed look returns, "Then what be you doin' here?"

"We're adventurers." The Padre swells his chest, "Card-carrying members of the guild, every one of us."

"Aye?" the guard seems underwhelmed, "Well if the Church o' Pelor sent you, I'm sure you'll do well enough."

"Perhaps you could help us with some information." Mantreus interjects, "Tell us something of the plague itself, perhaps. You don't seem ill."

"I'm still well, though most o' the town is sick." The guard agrees, "Fortunately there's not been too many death from it, at least yet. A few of the elder folk have passed on, though."

"So why are you okay?" Twinkle asks, pointedly.

"Well, Father Samual - he's the Priest hereabouts - Father Samual worked out that the sickness was in the water, y'see. And he's been usin' the powers o' Pelor to cleanse as much o' the water as he can. It's nowhere near enough for the whole town, o' course, so most have to make do with the bad stuff, but he keeps as many of us guards healthy as he can. Plus the healers, those that are helping him tend the sick."

"And himself, of course." Twinkle mutters.

"Well ... aye." The guard looks confused, "If Father Samual got sick, so would t'few of us who aren't, and where would the town be then?"

"Couldn't you just use another source of water?" Anastria folds her arms and glowers at the guard, looking as if she suspects him of personally poisoning the supply.

"All the streams here'bouts come from the same source, accordin' to Father Samual." The guard nods his agreement with the claim, "At least - when he tested 'em, he found they were all infected, so he says they must."

"Do you know the source?" the Padre asks, leaning forward.

"Aye - there's a spring beneath the silver mine, north o' town."

"So has anyone been to the mine to see what's causing the problem?"

"It's near a full day's walk to get there." The guard explains, "Anyone who went would have to take all the good water with them, and that would leave the rest of us t'get sick. And there'd be no-one to protect the town. That's why we sent a message to the Church. Or at least, Father Samual did. He used some kind o' magic, on account of us being quarantined, by then. We needed more priests, y'see, to cleanse the water so there would be enough of us who were well to go to the mine and to look after things here. But they sent you, instead."

"Sounds like we'll need to look at this mine." The Padre murmurs, receiving answering nods from the rest of the group. "Can we get the cart up there?"

"No' the way you drive." The guard smirks at the memory, then sobers up, "If you do go up, though, keep an eye out f'the miners. There were over twenty men up there when the sickness started, and they've not been heard from. Father Samual fears they must all be sick, as well."

"Father Samual seems like the man to talk to." Mantreus observes, "Where can we find him? And is there somewhere we can leave our horse? The inn, maybe?"

"You'll most likely find him at the church." The guard advises, "It's a small stone buildin', over on the eastern edge o' town. Look for the bronze sun on the spire."

"And the horse?" Anastria prompts him.

"Well, the inn's closed due to the sickness - the innkeep's ill, and it wasn't like he had much custom, in any case - but y'might try the Doverspeak House. Mister Doverspeak's got stables that he'll likely let y'use, if he's capable o' takin' visitors."

"Is he sick?" Twinkle asks.

"No, that's not the problem ..." the guard pauses, "The thing is, the sickness is in the water, aye? Well, Mister Doverspeak don't drink a lot of that, if y'get my meanin'.".
 


Re: "The Burning Plague" by Miguel Duran (WotC Free Adventure) - Part 2

Capellan said:
"The Church of Pelor sent us, my good man." The Padre addresses the guard

Is it just me, or should the company stop using this phrase when greeting town guards? It seems to end in a very, very bad way :D
 

And so it begins - EX-cellent.

Good touch with the guard, there. I already like the way you run this better than the way I did, Capellan.

I think we're ready for the next update. :)
 

"The Burning Plague" by Miguel Duran (WotC Free Adventure) - Part 3

Father Samual is a round-faced, rather bird-like priest with owlish eyes and a fringe of uncombed silver-white hair on an otherwise bald head. Dark circles under his eyes make it clear that he has not been getting enough sleep, probably for quite some time.

Despite his drawn look, the middle-aged priest makes an amiable host to the six adventurers, and patiently confirms the accuracy of all the details they have previously heard from the guard: the disease appears to have entered the town through contaminated water originating at the mine, and - though the water continues to be contaminated - it is the town's only reliable supply, which means people have had no choice but to keep drinking it.

"This mine seems like the best place to begin our investigation." The Padre wins the 'stating the obvious' award of the day, "As soon as we've had a chance to rest and prepare."

"Make sure to prepare spells for the creation or purification of food and water." Father Samual counsels the priest of St Cuthbert. "If any of your companions are capable of similar magic, they should use them as well."

The wisdom of this advice is clear, and the next morning the adventurers create several gallons of water: more than enough to supply them all for the day. They give the excess to Father Samual, who gives them a scroll in reward for their generosity. The scroll contains three minor healing spells, sufficient to prevent the death of those who have been sorely wounded, though little more.

Thus supplied, the group begins the journey to the mine, stopping only long enough to leave their horse and wagon at the Doverspeak Estate. As the guard had predicted, Mister Doverspeak might not be drinking the water, but he certainly hasn't been going thirsty.

"I don't know what's worse." Mantreus mutters as they begin the long walk, "That we just left the horse with a man who was so drunk he could barely stand, or that he still had better control of it than we did."

Despite their early departure from the town, it is mid-afternoon by the time the adventurers some in sight of the entrance of the mine. It has been a long, tiring walk up roads of slippery, icy mud and uneven stone. It is a relief to reach an area of relatively flat terrain, though the slight hollowing of the ground here has caused drifts of snow to build up.

"Look there." The Padre points out several seemingly abandoned picks and shovels, which lie littered around the clearing, several of them jutting out of drifts of dirty snow. Rather macabrely assuming that this must mean there are bodies beneath the snow, the Padre promptly goes digging into the drifts, but it turns out to be only his imagination working overtime. His distraction with this task proves too great a temptation for Twinkle, however, and the young gnome lets fly with a snowball, catching the Priest in the back of the head.

With snow slowly dripping off his helmet, the Padre straightens and gives Twinkle a reproving stare. He visibly considers a number of scathing remarks, but ultimately recognises the futility of criticising the gnome's lack of discipline. Instead, he turns and stalks over to the entrance of the mine, calling for her to follow him.

"I want you to check for signs of what happened here." He gestures into the dark opening in the side of the mountain. Twinkle gives it a nervous stare, but doesn't move. The priest sighs, "I'll be right here, Twinkle. I'll cover you with my crossbow the whole time."

"Is that supposed to make her feel better?" Anastria asks. It's not clear if she means the comment as a joke, or if it is a sneer at the Padre's marksmanship. The priest simply ignores her, keeping his attention on Twinkle,

"We don't want to go blundering in, and you're the best scout we have." He reminds her, "You can see better in dim light, and you're a smaller target than anyone else except Rose. Besides, it's time you made yourself useful."

Although clearly reluctant, and already plotting revenge for that last comment, Twinkle steals forward into the tunnel, pressing close to the wall as she moves. Her investigation immediately bears results.

"There's damage to the struts here," she reports in a hoarse, dry whisper, "The ones supporting the entrance - they look like might have been caused by weapons."

Despite his admonition about not blundering in, the priest promptly moves up to inspect the marks, and nods his agreement.

"There's also stains on the floor." He notes. "Could be blood."

Stormstrider moves up and crouches to examine the stains more closely,

"Blood." He confirms. "And signs of many tracks. There was a fight here."

"Weapons out." The Padre needlessly instructs, "It's time to go in. Anastria and Stormstrider: you've got the front. Let's find out what's going on here."
 

LOL - I loved the horse handling! :D Very nice touch. I'm assuming no one had any ranks in Handle Animal? ;)

This looks like a fun adventure, and I look forward to seeing the group go through it. :)
 

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