Colmarr
First Post
What you have to think is not how often every 20 rolls he hits, but how often he hits before, compared to how often he does after. By taking a creature fro 10 hits every 20 to 9 hits every 20, the impact is fairly minimal, but by taking a creature from 2 hits every 20 to 1 every twenty, you have halved hit hit rate...same +1, completely different effect.
If you feel you can buy into debates over when a class(/other) has a number that is too high (like the debates over avenger AC) is is ESSENTIAL you understand this principal, cause if you dont, your just wasting everyones time.
The above quote wasn't directed at me, but I'm curious.
I understand the logic behind Bob the Bob's mathematical position, but I'm just not convinced that it has practical application to D&D.
It's clear that changing a 10% hit chance to a 5% hit chance is both a 5% decrease in the probability of a hit and also a 50% decrease in the chance of a hit, depending on how you compare the figures.
But when you look at it from a practical perspective, the 50% position just doesn't seem to make any sense.
If an enemy hits on a 10 and does 1d6+3 damage per hit, then over the course of 20 rolls you would expect to take 11d6+33 damage. If you increase your defences such that the enemy requires an 11, the expected damage drops to 10d6+30; a difference of 1d6+3.
If the same enemy originally needed a 15 to hit and you boost your defences so that the enemy needs a 16... a difference of 1d6+3.
If the same enemy originally needed a 19 to hit and you boost your defences so that the enemy needs a 20... a difference of 1d6+3.
So if the change in damage received is the same no matter what probability your started at, how can it be argued that the outside positions on the dice (eg. 1, 2, 3, 18, 19, 20) are more valuable than the middle ones (eg. 8, 9, 10, 11, 12)?