Compasses

Steverooo

First Post
The compass was probably invented about the tenth century, somewhere in the Orient (China is suspected). By the thirteenth, it was in common use throughout Europe. It certainly fits into Medieval technology...

So why no compasses in any version of D&D? The Druid has Know Direction as an Orison. Rangers can keep from getting lost via Wilderness Lore. There is even an Intuit Direction skill, so finding north isn't the problem.

Why no compasses?

Thoughts?
 

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Wouldn't Intuit Direction become useless when you have a compass

And is it me or are magnets missing in the rulebooks?
Sorry if it's offtopic, but what would a compass cost?
What about a magnetised piece of rock? Or a piece of pure magnetite?
 

IMC:

Compass: 20 gold sovereigns (available in dwarf or dwarf-allied lands only)

Weight: 1 lb.
Effect: Use of a Compass gives the character a +5 Circumstance bonus on use of the Intuit Direction skill. Characters untrained in the skill may still attempt to use a Compass, but they do not recieve any Wisdom bonuses (if any) to their roll.
 

http://www.smith.edu/hsc/museum/ancient_inventions/compass2.html

Anywhooo... I remember reading the ancient Norse people often used certain types of quartz crystal as a navigation aid predating the introduction/re-invention of the compass in Europe. Because of the polarizing effect of the specific types of crystals it was possible to determine one's "position" by holding the crystal over a slotted board.

Short answer: compasses aren't hard to make once the theory is known. Heck, with some relatively pure iron and a few minutes of time and a hard rock you can make one.

Sounds like a Survival check to me (since Intuit Direction goes away in 3.5).

Hope the feeverish ramblings help,
Greg
 

Steverooo said:
Why no compasses?

Probably in part because in most folk's minds, the use of a compass assumes a round planet, with a magnetic field, and lodestones that interact with that field. In other words, it assumes a lot about the nature of the world and the physics behind it all.

If you choose to add in a "compass", it'd do to think on the pricing. The Druid 0th level spell, Know Direction, as a wand costs 375 gp. 50 charges, and you need to be a Druid or have UMD to use it. An infinite use, useable by anyone, accurate compass probably ought to be more expensive.
 

From the (now defunct) Netbook of Tinkering (which I wrote)


COMPASS
A compass is a small device that contains a magnetized arrow, made of a sliver of metal, which floats in water. This arrow, when used outdoors, away from metallic objects, will always point towards the magnetic north pole. In our world, magnets have existed since the ancient Greeks and Chinese first discovered them in the form of lodestones. The first known compass was probably first developed by the Chinese some 4500 years ago. This earliest compass used a splinter of a lodestone that floated on the surface tension of water. Other early compasses used small lodestones that could be suspended from a string to determine direction.
For a tinker to create a compass, he need only build a container for it, and find a lodestone. That last part is the tricky bit. Lodestones aren't terribly common. A lodestone is actually just a rock that contains high amounts of a material called magnetite. Magnetite can be found in large quantities in volcanic regions or near large iron deposits. Lucky tinkers might be able to purchase lodestones at curio shops where such oddities appeal to rich nobles.
Once constructed, a compass will point to true magnetic north. These compasses are not terribly powerful, however, and any large amount of metal (suits of armor) nearby may skew the results of the compass. These compasses function particularly well in a forest, or outdoor setting.

* The cost of a compass does not include any costs associated to the lodestone. If it is found, it is free, otherwise it is subject to availability.

Components:
Lodestone, glass lid, small round tray, some water

And this is an answer to Zhure's question -

(From the Artificer's Handbook, from a section that I wrote, coming to a store near you soon). The Artificer's Handbook is at the printers currently.



Iolite
Description: Iolite exhibits a property known as pleochroism. This means that the gem has a different color depending on the angle in which you view it. An iolite cube will appear blue to violet in color from one side, clear as water from the other side, and honey yellow from the top. When cut properly it is usually purplish blue.
Lore: Leif Erikson and other Viking explorers used iolite lenses to help them navigate the oceans. Looking through the lenses, they could determine the exact position of the sun, and could navigate successfully using this technique.
Uses: Any color-based spell such as color spray or any of the prismatic spells benefit from iolite. Additionally, divination spells that reveal locations also use iolite.
 


Tovam said:
Wouldn't Intuit Direction become useless when you have a compass

Yes, when you had a compass... but then, the Intuit Direction skill, as written in 3e (usable only once/day, with one minute's concentration), was so useless, anyway, that it was removed from 3.5e!

And is it me or are magnets missing in the rulebooks?
Sorry if it's offtopic, but what would a compass cost?
What about a magnetised piece of rock? Or a piece of pure magnetite?

There's also the old "needle through silk" routine... So, why no compasses?
 

krunchyfrogg said:
If somebody were wearing metal armor, wouldn't it be kind of hard to use a compass?

Hmm, I dunno. My first instinct would be to say no, since they use them on metal ships just fine. However, I know the Nazis used mines back in WW2 with triggering mechanisms that would detect the passing of a ship by the deflection of a compass needle...so now I'm not sure.
 

apocalypstick said:
Effect: Use of a Compass gives the character a +5 Circumstance bonus on use of the Intuit Direction skill. Characters untrained in the skill may still attempt to use a Compass, but they do not recieve any Wisdom bonuses (if any) to their roll.

You would still make PCs roll an Intuit Direction check to tell which way the needle is pointing???

:confused:
 

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