Along a similar line as Wsmith, moving objects make great places to have combats. Wagons make ideal platforms.
And chariots. Wagons are, of course, perfect for westerns (e.g. Deadlands), as are trains. I suppose Dwarves might have mining carts.
Along a similar line as Wsmith, moving objects make great places to have combats. Wagons make ideal platforms.
mmadsen said:I suppose Dwarves might have mining carts.
mmadsen said:How? More specifically, what kind of game mechanics are you using for that?
Could you share some examples?Raven Crowking said:Not sure what Nemmerle is using, but the Legends & Lairs series book for the wilderness (can't remember the name right now, but in the same line as Dungeoncraft) has excellent rules for using various environments in encounters. I've used it to enliven my wilderness!
mmadsen said:Discussing snow game mechanics reminded me of a very common dungeon condition that doesn't seem to have any mechanics spelled out: low ceilings (and/or narrow tunnels). Am I just missing the rules in the DMG? If not, what rules is everyone else using for fights in goblin tunnels?
mmadsen said:Discussing snow game mechanics reminded me of a very common dungeon condition that doesn't seem to have any mechanics spelled out: low ceilings (and/or narrow tunnels). Am I just missing the rules in the DMG? If not, what rules is everyone else using for fights in goblin tunnels?