shilsen
Adventurer
That's not a problem. Player knowledge does not equal PC knowledge.magnusmalkus said:Excellent suggestions.
The only problem with that approach is that I wanted the underground city to be unknown and unheard of. The adventure starts out with the PC's investigating a newly exposed 'ruin'. Noone expects there's a whole civilization under the ruin. The inhabitatants believe the surface to be desolate and have not come to the surface in a over a thousand years.
As far as the PC's know at the start, they're just exploring a ruin for whatever reasons they come up with (for being an adventurer) at character creation. And therein lies the problem... once they discover that the whole campaign (at the start) is underground, there's nothing stopping them from returning to their hometown or wherever except the fact that I don't have any of that established! I've only fleshed out the underground city and environs.
The PCs may not know about it, but tell the players that they should design PCs who, when they make this discovery, will be interested in exploring the underground city.