Compendium Update! And not just data either!

Yeah, but the really interesting question is how much traffic to EN World is generated from iPhones, and how much is generated from Razrs?

Spill the beans! :D

/M

Well, I can tell you that Windows Mobile enabled phones outweight iPhones massively; and that all those combined, including the iPhones, make up less than 0.01% of the traffic.
 

log in or register to remove this ad

Perhaps a better question, well two questions to look at when considering how the iPhone market share relates to what's anecdotally seen here is

Where are the people seeing high penetration from? Namely are they European or North America. I might consider a iPhone, but they are not available from, nor will work with my carrier.

What is the correlation between a person being a game and being a Technophile, Apple hipster, etc.

In my gaming group, maybe two out of twenty people have iPhones, and in my group of friends at large maybe five or six do. I suspect part of this is that I'm in Verizon's backyard here in Philly.
 


*golfclap*

Although I would love to see the logout thing increased to 6 hours (my average game session length) 2 hours is a HUGE improvement over 20 minutes.
 

*golfclap*

Although I would love to see the logout thing increased to 6 hours (my average game session length) 2 hours is a HUGE improvement over 20 minutes.

Didn't they say it would reset with continuous use under a single login?

I really would like to see traps & hazards & skill challenges get some tabs. They're newer aspects of the game that I haven't yet got my head around...as I become more proficient of a DM, I'm finding it easier to modify monsters, come up with great ideas for new ones, and package them for a challenge to my PCs. The emphasis on the others is a bit newer and I'd love to more easily search through examples as I learn and modify rather than pilfering each adventure's one or two to try and find something reasonable.
 






Remove ads

Top