New Super-dragon (part 2)
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<table border="1" style="font-size:small" title="Starshadow Dragon Abilities By Age">
<tr>
<th align="left" colspan="10">Starshadow Dragon Abilities By Age</th>
</tr>
<tr>
<th align="left" valign="bottom">Age</th>
<th align="left" valign="bottom">Speed</th>
<th valign="bottom">STR</th>
<th valign="bottom">DEX</th>
<th valign="bottom">CON</th>
<th valign="bottom">INT</th>
<th valign="bottom">WIS</th>
<th valign="bottom">CHA</th>
<th align="left" valign="bottom">Special Abilities</th>
<th valign="bottom">Damage Reduction</th>
<th valign="bottom">Caster Level</th>
<th valign="bottom">SR</th>
</tr>
<tr>
<td valign="top">Wyrmling</td>
<td valign="top">2400 ft., Fly 7200 ft. (Clumsy)</td>
<td align="center" valign="top">-(61)</td>
<td align="center" valign="top">10</td>
<td align="center" valign="top">40</td>
<td align="center" valign="top">44</td>
<td align="center" valign="top">45</td>
<td align="center" valign="top">44</td>
<td valign="top">Absorb Sonic, Apocrypha, Distort Reality, Greater Invisibility, Electricity Immunity, Instant Manifestation, Shadow Self, True Seeing</td>
<td align="center" valign="top">30/-</td>
<td align="center" valign="top">34th</td>
<td align="center" valign="top">94</td>
</tr>
<tr>
<td valign="top">Very Young</td>
<td valign="top">2400 ft., Fly 7200 ft. (Clumsy)</td>
<td align="center" valign="top">-(63)</td>
<td align="center" valign="top">16</td>
<td align="center" valign="top">44</td>
<td align="center" valign="top">48</td>
<td align="center" valign="top">49</td>
<td align="center" valign="top">48</td>
<td valign="top"><i>Shades</i> at will</td>
<td align="center" valign="top">40/-</td>
<td align="center" valign="top">40th</td>
<td align="center" valign="top">110</td>
</tr>
<tr>
<td valign="top">Young</td>
<td valign="top">2400 ft., Fly 7200 ft. (Clumsy)</td>
<td align="center" valign="top">-(65)</td>
<td align="center" valign="top">22</td>
<td align="center" valign="top">48</td>
<td align="center" valign="top">52</td>
<td align="center" valign="top">53</td>
<td align="center" valign="top">52</td>
<td valign="top"> </td>
<td align="center" valign="top">45/-</td>
<td align="center" valign="top">46th</td>
<td align="center" valign="top">126</td>
</tr>
<tr>
<td valign="top">Juvenile</td>
<td valign="top">2400 ft., Fly 7200 ft. (Clumsy)</td>
<td align="center" valign="top">-(67)</td>
<td align="center" valign="top">28</td>
<td align="center" valign="top">52</td>
<td align="center" valign="top">56</td>
<td align="center" valign="top">57</td>
<td align="center" valign="top">56</td>
<td valign="top"><i>Weird</i> at will</td>
<td align="center" valign="top">50/-</td>
<td align="center" valign="top">52nd</td>
<td align="center" valign="top">142</td>
</tr>
<tr>
<td valign="top">Young Adult</td>
<td valign="top">2400 ft., Fly 7200 ft. (Clumsy)</td>
<td align="center" valign="top">-(69)</td>
<td align="center" valign="top">34</td>
<td align="center" valign="top">56</td>
<td align="center" valign="top">60</td>
<td align="center" valign="top">61</td>
<td align="center" valign="top">60</td>
<td valign="top"> </td>
<td align="center" valign="top">55/-</td>
<td align="center" valign="top">58th</td>
<td align="center" valign="top">158</td>
</tr>
<tr>
<td valign="top">Adult</td>
<td valign="top">3200 ft., Fly 9600 ft. (Clumsy)</td>
<td align="center" valign="top">-(71)</td>
<td align="center" valign="top">40</td>
<td align="center" valign="top">60</td>
<td align="center" valign="top">64</td>
<td align="center" valign="top">65</td>
<td align="center" valign="top">64</td>
<td valign="top"><i>Spell Worm</i> 3/day</td>
<td align="center" valign="top">60/-</td>
<td align="center" valign="top">64th</td>
<td align="center" valign="top">174</td>
</tr>
<tr>
<td valign="top">Mature Adult</td>
<td valign="top">3200 ft., Fly 9600 ft. (Clumsy)</td>
<td align="center" valign="top">-(73)</td>
<td align="center" valign="top">46</td>
<td align="center" valign="top">64</td>
<td align="center" valign="top">68</td>
<td align="center" valign="top">69</td>
<td align="center" valign="top">68</td>
<td valign="top"> </td>
<td align="center" valign="top">70/-</td>
<td align="center" valign="top">70th</td>
<td align="center" valign="top">190</td>
</tr>
<tr>
<td valign="top">Old</td>
<td valign="top">3200 ft., Fly 9600 ft. (Clumsy)</td>
<td align="center" valign="top">-(75)</td>
<td align="center" valign="top">52</td>
<td align="center" valign="top">68</td>
<td align="center" valign="top">72</td>
<td align="center" valign="top">73</td>
<td align="center" valign="top">72</td>
<td valign="top"><i>Soul Scry</i> 3/day</td>
<td align="center" valign="top">75/-</td>
<td align="center" valign="top">76th</td>
<td align="center" valign="top">206</td>
</tr>
<tr>
<td valign="top">Very Old</td>
<td valign="top">3200 ft., Fly 9600 ft. (Clumsy)</td>
<td align="center" valign="top">-(77)</td>
<td align="center" valign="top">58</td>
<td align="center" valign="top">72</td>
<td align="center" valign="top">76</td>
<td align="center" valign="top">77</td>
<td align="center" valign="top">76</td>
<td valign="top"> </td>
<td align="center" valign="top">80/-</td>
<td align="center" valign="top">82nd</td>
<td align="center" valign="top">222</td>
</tr>
<tr>
<td valign="top">Ancient</td>
<td valign="top">3200 ft., Fly 9600 ft. (Clumsy)</td>
<td align="center" valign="top">-(79)</td>
<td align="center" valign="top">64</td>
<td align="center" valign="top">76</td>
<td align="center" valign="top">80</td>
<td align="center" valign="top">81</td>
<td align="center" valign="top">80</td>
<td valign="top"><i>Epic Counterspell</i> 3/day</td>
<td align="center" valign="top">85/-</td>
<td align="center" valign="top">88th</td>
<td align="center" valign="top">238</td>
</tr>
<tr>
<td valign="top">Wyrm</td>
<td valign="top">3200 ft., Fly 9600 ft. (Clumsy)</td>
<td align="center" valign="top">-(81)</td>
<td align="center" valign="top">70</td>
<td align="center" valign="top">80</td>
<td align="center" valign="top">84</td>
<td align="center" valign="top">85</td>
<td align="center" valign="top">84</td>
<td valign="top"> </td>
<td align="center" valign="top">90/-</td>
<td align="center" valign="top">94th</td>
<td align="center" valign="top">254</td>
</tr>
<tr>
<td valign="top">Great Wyrm</td>
<td valign="top">3200 ft., Fly 9600 ft. (Clumsy)</td>
<td align="center" valign="top">-(83)</td>
<td align="center" valign="top">76</td>
<td align="center" valign="top">84</td>
<td align="center" valign="top">88</td>
<td align="center" valign="top">89</td>
<td align="center" valign="top">88</td>
<td valign="top"><i>Hellball</i> 3/day</td>
<td align="center" valign="top">100/-</td>
<td align="center" valign="top">100th</td>
<td align="center" valign="top">270</td>
</tr>
</table>
Denizens of a hidden level of reality the rest of the universe is barely (or simply not) able to perceive at all, Starshadow Dragons are the smallest and weakest of the Adamic dragon breeds, and might have been wiped out by others long ago if not for the difficulty in effectively attacking them in the first place. They roam the universe at will, unseen and unfelt by those they observe, occasionally interfering in their own subtle manner to slowly guide and shape reality towards their own inscrutable goals.
Though Starshadow Dragons (or Dark Matter Dragons, as they are sometimes known on more technologically advanced worlds) are naturally invisible, the presence of one creates an
impression of color in its area, even when it is not visible to creatures within that space; this color begins at red when the dragon is born, and cycles through the spectrum as the dragon ages until at Great Wyrm an impression of deep violet is cast over everything nearby. This is a very subtle effect, not actually changing the color of anything affected, but instead slightly changing the way the colors of the objects are perceived (similar to viewing the area through a lightly-tinted lens). This (non-)color is often best perceived by those who are able to work magic, who by using appropriate spells can view the dragon directly (though it remains difficult to make out even then).
Starshadow Dragons make no lairs that can be found by any beings not native to the same mysterious dimensions as them; however, while roaming the wider universe they often unconsciously gather haloes of wispy matter and energy behind and around them. These haloes, over millions of years, can slowly change the trajectories of other matter and energy particles around them, and guide the accretion of larger structures. It has therefore been suggested that some planets, stars, or even entire galaxies might have been created by the aftereffects of large numbers of Starshadow Dragons gathering together in the same place.
Starshadow Dragons are made of some wispy, ghostlike substance that passes through normal matter and energy of the universe as easily as dust passes through air, but magic and the fundamental forces underlying it are not so easy for them to avoid. They are accordingly very interested in magic, and often attracted to locations where large amounts of it are being manipulated or released. The question of whether the strange substance they are made of might itself be fundamentally related to magic, or possibly even the
source of it, remains unanswered.
Combat
It is a rare opponent that can significantly harm a Starshadow Dragon, with their natural invisibility, incorporeality, and permanent Shadow Selves (see below). They therefore prefer to spend the first round or two of any combat simply defending themselves, taking the measure of the opposition and countering whatever actions their foes take so that when they do finally make a real attack it is guided with surgical precision for maximum hurt. Often, a Starshadow Dragon will simply open a battle with its breath weapon, to test the opposition's vulnerabilities; with five heads it takes a large group of opponents to prevent it from being able to aim the breath attacks so as to hit all of its would-be foes. the dragon then attacks its enemies in the manner that is most hurtful to them, whatever that may be; lightly-armored foes are attacked by the dragon's natural weapons via Instant Manifestation, so as to get the maximum damage; heavily-armored foes, by contrast, are attacked without manifesting so as to get the ability of the incorporeal touch to ignore the armor. Enemies displaying low or no Spell Resistance are attacked with magic, preferably quickened spells so the dragon can use its normal actions to ready responses to whatever the opponent does, and spellcasters often find their spells assaulted with countermagic before they can even finish.
Apocrypha (Ex): A Starshadow Dragon is extremely difficult to scry, or target with any Divination effect. It gets a +50 bonus on any saving throw it makes against such effects.
Breath Weapon (Su): The breath weapon of a Starshadow Dragon is a line of "Dark Energy," a form of energy related to the mysterious substance from which the dragon itself is made. This energy deals d100 points of damage per hit die of the dragon to any target struck, half of which is divine damage and half of which is whatever energy type the opponent is weakest against (that is, if the opponent is vulnerable to Fire then the Dark Energy will deal Fire damage; if the opponent is immune to all energy types except Cold, then it deals Cold, etc.). If the opponent is immune to all energy types, then the Dark Energy simply strikes it as magical Force. Regardless of the energy form it assumes, however, this Dark Energy breath weapon always ignores any miss chance due to being incorporeal or ethereal, just as magical Force normally does.
Distort Reality (Su): Starshadow Dragons have an ability to change the reality around them that is unmatched by any other Adamic dragon type, and almost matches the power and flexibility of the Alter Reality ability of Elder Ones and higher cosmic beings. Through this constant alteration of the reality around themselves, Starshadow Dragons gain a circumstance bonus applied to armor class, attack rolls, checks (ability checks, caster level checks, skill checks, and turning checks), difficulty class (for any special abilities, spell-like abilities, or spells), initiative, saving throws, and Spell Resistance. This bonus is equal to 12 + 4 per age category of the dragon. Furthermore, this power grants a Starshadow Dragon an insight bonus to armor class, equal to its number of hit dice minus one- thus, although Starshadow Dragons have no natural armor due to being incorporeal, they can avoid attacks with incredible agility and do not miss having such armor. Finally, this ability is fundamentally what grants the dragon its Instant Manifestation ability (see below).
Greater Invisibility (Ex): A Starshadow Dragon is naturally and constantly invisible, and remains so even when it attacks. This ability cannot be dispelled, and is not subject to
Invisibility Purge or anti-magic, though other means of seeing invisible things will allow a creature to see the dragon. This ability does not even fade after the dragon's death; it is a natural property of the "dark matter" the dragon is made of.
Energy Absorption (Ex): Starshadow Dragons are healed by Sonic-based attacks.
Energy Immunity (Ex): Starshadow Dragons are immune to Electricity effects.
Instant Manifestation (Su): Being incorporeal, Starshadow Dragons do not naturally have STR scores or the ability to make grapple checks. However, by carefully manipulating magical Force fields around their bodies, Starshadow Dragons can treat corporeal objects as if they themselves were corporeal, whenever it is convenient for them to do so. A Starshadow Dragon thus essentially has a sort of natural Ghost Touch ability, applied to its entire body; it is able to treat any part of itself as corporeal or incorporeal, whichever happens to be more convenient at the time. A Wyrmling Sharshadow Dragon has an effective STR score (using this ability) of 61, and this effective STR score goes up as the dragon ages. In the age-based ability tables above, the dragon's effective STR score when using Instant Manifestation is given in parentheses in the STR column, and parentheses are similarly used to denote the dragon's grapple bonus and attack bonus when attacking with this ability. Note that a Starshadow Dragon gets no bonus on its damage rolls when attacking with its natural weapons, unless it uses this ability to make those weapons effectively corporeal; however, by doing so, the dragon renders the affected natural weapon incapable of passing through armor and natural armor the way incorporeal attacks normally do.
Overwhelming Presence (Ex): A Starshadow Dragon's terrifying presence extends to 640 feet per age category of the dragon. Creatures within this radius failing their Will saves against the listed DC immediately die of fright. Those who successfully save are instead Shaken (with a -4 penalty instead of -2) unless they are totally immune to fear.
Shadow Self (Su): All Starshadow Dragons naturally produce illusory copies of themselves that mimic their every movement, so that creatures which can see through their natural invisibility must still contend with finding out which dragon is real in any round during which they try to attack. these Shadow Selves are essentially the same as the figments created by a
Mirror Image spell, except that they are constant, cannot be dispelled, and reappear the round after being destroyed if struck. Even
True Seeing cannot discern which image is illusion and which is real, unless used by a being with more hit dice than the dragon. Each Starshadow Dragon produces one Shadow Self per age category, so a Wyrmling only has one constant copy, while a Wyrm has eleven.
True Seeing (Su): Starshadow Dragons have constant
True Seeing as the spell, though this ability cannot be dispelled.
Spell-Like Abilities (Sp): At Will:
Astral Projection,
Etherealness,
Greater Teleport,
Plane Shift,
Shades,
Shapechange,
Weird. 3/day:
Epic Counterspell,
Hellball,
Soul Scry,
Spell Worm.
Adventure Ideas:
Sub-Epic: The Onyx Egg, an ancient artifact of uncertain origin which enhances all magic used near it, suddenly starts absorbing and draining nearby magic instead. Every day, it grows larger and less substantial in appearance. Spellcasters fear it may drain the world of magic if not stopped somehow.
Low Epic: A Wyrmling Starshadow Dragon, fearing for its life after attacks by another cosmic dragon, tries to hide on (and in) your world.
Mid-Epic: A powerful archmage invents a machine that can make any thought real. But should the machine be turned on? And why does the area surrounding the device have that strange yellow tint?
High Epic: An ancient Starshadow Dragon prepares to lay eggs and spawn progeny in the local sun. However, seers warn that the spawning process will disrupt the star's life cycle, if allowed to proceed, killing the sun billions of years before its time.
Low Cosmic: Flights of Starshadow Dragons begin attacking worlds across the universe, killing the local immortals and preventing any travel to or from the conquered worlds. What is driving them to mount these attacks? Is an unseen cosmic manipulator making a grab for power?