jmucchiello
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Bah! Details!!Gez said:My reaction was different from yours. It was "silly feat, paladins must be lawful or lose class abilities, bards must be non-lawful."![]()
Bah! Details!!Gez said:My reaction was different from yours. It was "silly feat, paladins must be lawful or lose class abilities, bards must be non-lawful."![]()
I was just wondering how I would name it, Huntsman maybe...Zaruthustran said:It does sound like a poorly named class. Maybe they should have gone with... rogue/ranger.![]()
Since I just plunder this stuff for ideas for my own game, they can make a hundred base classes for all I care!I'm not a fan of new base classes. It decreases the need to multiclass, and is definitely a slippery slope. Once you add the Scout, why not add the Heavy Scout? Or the Mounted Scout? Or Sea Scout? With limited base classes you'd make such things with feats and multiclassing, but once you start adding more and more classes why not just make a new class?
Anyway, that's probably a discussion for a "I wonder what 4th ed will be like?" thread.
-z
Driddle said:I just want to complete my 'Complete' series.
JoeGKushner said:Check out Wizards site.
They've got all sorts of stuff listed up. DMG 2, Races of Eberron, Ancient Empires (FR book), Lords of Madness, Sandstorm, etc.. etc... etc...
10. Put Those Skill Ranks to Good Use: The skills section in this book offers big rewards for characters who have truly mastered their skills. A character who doesn't mind higher DCs for skill checks can complete tasks faster and with more panache than ever before.
9. Focus in with Feats: Complete Adventurer's extensive feats section offers plenty of options for sharpening and focusing your character's abilities. For example, the Extraordinary Spell Aim feat allows a spellcaster to shape an area spell so that its effects flow around a selected creature. Now your character can blast away with spells and not worry about harming an ally!
8. Expanded Multiclassing Options: Many of the new feats in Complete Adventurer help to make some often-overlooked multiclassing options more viable. For example, how about a singing paladin? The Devoted Performer feat lets a character stack paladin and bard levels together to determine damage for the smite evil ability as well as uses per day of bardic music.
7. Go for Some Prestige: If your character takes care of business in a special way, these new prestige classes are for you. For example, the daggerspell mage and daggerspell shaper combine arcane magic, dagger fighting, and wildshape. The bloodhound excels at tracking down elusive foes, and the ghost-faced killer can bring fear and silent death to his enemies.
5. Alchemical Wonders: A wide array of handy materials awaits characters within these pages. Need to literally throw off the dogs? Try some catstink. In a tight spot? Freeglide provides the way out.
3. A Grab Bag of Magic: Complete Adventurer offers a veritable treasure trove of magical goodies. Consider the possibilities offered by the ring offilcher's friend, which can pull in lightweight, metal objects.
2. Spells for Everyone: If you like to collect interesting spells, this book offers a great selection. In Complete Adventurer, you'll find new spells for every spellcasting class, including "secondary" spellcasters, such as rangers and assassins.
1. Three New Classes: The ninja, the scout, and the spellthief are new base classes.
Animal Lord
Ascetic Hunter (Ranger/Monk)
Beastmaster
Bloodhound
Daggerspell Adept
Dread Pirate
Dungeon Delver
Exemplar
Fochulcan Lyrist
Ghost-faced Killer
Highland Stalker
Nightsong Enforcer
Nightsong Infiltator
Shadowbane Inquisitor
Shadowbane Stalker
Shadowmind
Spell Dagger Evoker
Spymaster
Street Fighter
Tempest
Thief-acrobat
Vigilante
Virtuoso
Gez said:My reaction was different from yours. It was "silly feat, paladins must be lawful or lose class abilities, bards must be non-lawful."![]()
It would also work nicely with the variant CG Paladin in UA.reanjr said:Right, but bards do not lose any abilities by becoming lawful. So you can take a few levels in bard, change aligment, and progress on as paladin.
I'm not holding my breath.Kerrick said:Hooray! Finally, spells for the lesser classes!
10. Put Those Skill Ranks to Good Use
9. Focus in with Feats
8. Expanded Multiclassing Options
7. Go for Some Prestige
6. Tools of the Trade
5. Alchemical Wonders
4. Go Exotic
3. A Grab Bag of Magic
2. Spells for Everyone
1. Three New Classes

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.