Complete Adventurer Core Classes

Olgar Shiverstone said:
Feh, ninjas. Why must it always be ninjas?

Although like you I'm sick of the name "Ninja", the class concept is ideal for D&D. The shadow assassin.

I will call him a Shadow Assassin IMC and use it in a western medieval standard setting. Easy enough. A secret society of silent killers...

... that I will teach my players to fear IMC. :D

Or you could call him an Hashishim. You know...
 
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Except for the Hashishin you could use the Holy Slayer prestige class, in the Dragon article on Al-Quadim prestige class. Or you could just use the Assassin, except change its spells around to be Divine rather than Arcane.
 
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In fact I think the only thing a Ninja base class is good for, is to use a bunch of ninjas as cannon fodder. Throw a horde of 100 1st-level ninjas at a party of 10th level characters, and have them completely slaughter the ninjas mercilessly, much like in all of those japanese samurai movies or in Kill Bill Vol. 1 which that fight scene was based off of.
 

My copy of Rokugan says, "LEGEND OF THE FIVE RINGS is produced by AEG under license from Wizards of the Coast, Inc."

Doesn't that mean WotC could use the L5R ninja if they wanted?
 



I was really hoping that they'd do a remake of the Assassin Class from First addition, specficly an Assassin Class that DOESNT have spell casting
 

The Cardinal said:
what are the differences between the Rogukan ninja and the version from Dragon #318?????

The Ninja from Dragon Magazine is closer to the version from first edition Oriental Adventures, with Rogue BAB and ki powers to do things like turn invisible and dodge attacks. They also have some acrobatic bonuses and a more limited version of sneak attack.

Based on the Samurai they chose for Complete Warrior, I'd bet WotC will go with the Dragon version, or one similar to it.
 

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