TABLE OF CONTENTS
Introduction
- everyone has skill
-- what's inside
-- what you need to play
Chapter 1: Classes
- Ninja
-- Game rule information
-- Human ninja starting package
- Scout
-- Game rule information
-- half-elf scout starting package
- Spellthief
-- Game rule information
--Halfling spellthief starting package
Chapter 2: Prestige classes
- Picking a prestige class
- Animal lord (chose an animal, receive related bonuses, wild aspect)
- Beastmaster (animal companions galore)
- Bloodhound (tracker+bounty hunter)
- Daggerspell mage (spellcasting progression, sneak attack, dagger casting/magic)
- Daggerspell shaper (same + wild shape)
- Dread pirate (arr me mateys)
- Dungeon delver (trap sense, blind sense, augury, escape artist, etc.)
- Exemplar (super duper expert in 1 skill)
- Fochlucan Lyrist (bard/divine class "mystic theurge")
- ghost-faced killer (appear / attack / disappear, fear effects)
- highland stalker (mountain hunters)
- Maester (gnomish techno-mage)
- Master of many forms (shaper?)
- Nightsong enforcer (stealthy fighter/assassin)
- Nightsong infiltrator (thief/spy)
- Ollam (dwarven bard/teacher)
- Shadowbane inquisitor (Strike Force vs. evil)
- Shadowbane stalker (rogue/cleric)
- Shadowmind (mmmm... Mysk... rogue/psionic)
- Spymaster (7 levels. Cover identities)
- Streetfighter (rogue/fighter, bonus to init, "shake off" damage")
- Tempest (two-weapon maniac)
- Thief-acrobat (as seen on WotC)
- Vigilante (urban, non-evil, stealthy paladin)
- Virtuoso (Jimi Hendrix)
- Wild plains outrider (3 levels. mount, favored enemy = goblins, mounted combat)
Chapter 3: skills and feats
- Skills
-- Combining skills attempts
- Expanded skill descriptions
-- Appraise
-- Balance
-- Climb
-- Craft
-- Decipher script
-- Diplomacy
-- Disable device
-- Escape artist
-- Forgery
-- Handle animal
-- Heal
-- Hide
-- Open lock
-- Sense motive
-- Survival
-- Swim
-- Tumble
-- Use rope
- Feats (aargh! the list!)
-- Appraise magic value
-- Ascetic hunter
-- Ascetic knight
-- ascetic mage
-- ascetic rogue
-- brachiation
-- brutal throw
-- combat intuition
-- danger sense
-- death blow
-- deft opportunist
-- deft strike
-- devoted inquisitor
-- devoted performer
-- devoted tracker
-- disguise spell
-- dive for cover
-- dual strike
-- expert tactician
-- extra music
-- extraordinary concentration
-- extraordinary spell aim
-- force of personnality
-- goad
-- green ear
-- hear the unseen
-- improved diversion
-- improved flight
-- improved swimming
-- insightful reflexes
-- jack of all trades
-- leap attack
-- linguering song
-- mobile spellcasting
-- natural bond
-- obscure lore
-- open minded
-- oversized two-weapon fighting
-- power throw
-- quick reconnoiter
-- razing strike
-- staggering strike
-- subsonics
-- tactile trapsmith
-- versatile performer
- bardic music feats
-- chant of fortitude
-- ironskin chant
-- lyric spell
- Wild feats
-- blindsense
-- Climb like an Ape
-- Cougar's vision
-- Hawk's vision
-- Savage grapple
-- scent
Chapter 4: tools and equipment
- new weapons
- equipment
- magic items
Chapter 5: spells
- swift actions and immediate actions
- new assassin spells
- new bard spells
- new cleric spells
- new druid spells
- new paladin spells
- new ranger spells
- new sorcerer/wizard spells
- new spells
Chapter 6: organizations
-- organization mae
-- blacklock loreseekers
-- the bloodhounds
-- college of concrescent lore
-- daggerspell guardians
-- dragonblade ninja clan
-- eyes of the overking
-- grayhaunt investigators
-- league of boot and trail
-- nightsong guild
-- order of illumination
-- shadowmind guild
-- talespinners league
- building an organization
-- step 1: type
-- step 2: alignment
-- step 3: size
-- step 4: population and resources
-- step 5: demographics
-- step 6: flesh out the details
- appendix: the epic adventurer
-- becoming an epic level adventurer
-- epic-level prestige class characters
-- sample prestige class epic progression
--- dungeon delver
-- epic feats
Sidebars:
- sudden strike and sneak attack
- spellthieves and psionics
- the pirate code ("it's more a list of guidelines...")
- fochlucan bandore
- the fochlucan college
- trick capacity
- exotic weapons from Complete warrior
- Using the hexblade with Complete adventurer
- Emphasizing an Organization within a campaign
- Adventurers and the League
- Option: create an organizational statistics block
- behind the curtain: epic levels and prestige classes
(whew!)