Xyvs said:
Hi. I was hoping someone who has the book can answer a couple questions for me. I am looking to create a cleric of Ehlonna who is also a archery warrior. Right now, I am speccing her out as a cleric/ranger. But I was wondering if the scout might be better.
-Can someone with the book tell me how the skrimish damage progresses?
-Also, when does the scout gain evasion and uncanny dodge?
-What type of feats does the scout get and at what levels?
-Does the scout have good reflex saves and poor will and fort saves?
-Is tumble a scout skill?
-Do you think a ranger would better fit the archer archetype? Or the scout? The one thing that worries me about the scout is its medium BAB. Don't know if I want to take the bab hit when I already have cleric levels.
-Also, any good new spells for the ranger that enhance their archery abilities?
1) Every odd level starting at 3rd (3, 5, 7, 9, 11, etc., either damage dice or AC bonus improves.
2) Evasion 5th, Uncanny Dodge 2nd
3) every 4 levels (4, 8, 12, etc.). The feats are from the "woodsy", "movement enhancing" and some ranged combat enhancement groups. Interestingly, they get Rapid Reload but not Rapid Shot or Manyshot, presumably to keep some distiction from the Ranger.
4) Yes
5) Yes
The illustration for the class shows an archer. Yes, it could make a decent archer, I think. The Scout seems like an attempt at a "non-spellcasting" version of the Ranger, in some ways, more focused on a pure woodsman/scouting role without the semi-druid features.
Spells ? Five 1st level Ranger spells enhance ranged attacks. One lets you use sneak attacks beyond 30 ft (for the Ranger/Rogue); another increases the range increment for your weapon for a while; a third removes the range penalties entirely for 1 round; the fourth auto-confirms critical threats against favored enemies; the fifth lets you threaten nearby squares with your bow so you can fire with no AoOs.