Complete Adventurer - sounds good

MerricB

Eternal Optimist
Supporter
From the Wizards product page:

Complete Adventurer serves primarily as a player resource focused on adventuring skills for characters of any class. As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product.

Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.

http://www.wizards.com/default.asp?x=products/dndacc/177290000

Nice cover as well:
products_dndacc_177290000_lgpic.jpg


Sounds quite encouraging, actually. I'm looking forward to seeing what they do with it.

Cheers!
 

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MerricB said:
From the Wizards product page:

Complete Adventurer serves primarily as a player resource focused on adventuring skills for characters of any class. Cheers!


Does this mean a Rogue-ish book is onhold? or no-go?
 

MerricB said:
Characters have access to new combat options, spells, equipment, and prestige classes, as well as exciting new character classes such as ninja and scout.

I'm intrigued by the idea of a scout class, as that type of thing is something I've wanted to play for a long time. Never quite gotten the right feel from combinations of fighter, rogue and ranger. I s'pose I'll have to wait and see like everyone else. :p

Thanks for the heads up!
 

MrFilthyIke said:
Does this mean a Rogue-ish book is onhold? or no-go?

There is no "Rogue-ish" book. Or this it is, depending on your point of view.

Complete Warrior was about Combat.
Complete Divine was about Divine Magic.
Complete Arcane will be about Arcane Magic.
Complete Adventurer is about the other (mundane) elements of adventuring.

Obviously, a Rogue falls into Complete Warrior and Complete Adventurer.

Bards are Complete Arcane and Complete Adventurer (with a little CW).

Paladins - CW & CD.

Cheers!
 

MrFilthyIke said:
Does this mean a Rogue-ish book is onhold? or no-go?

Nah, I think this is still the rogue book. After all, Complete Warrior is billed as "A Guide to Combat for all classes", even though a wizard is unlikely to use much from it. It's just smart marketing to suggest that the book applies to all characters.

The ninja and scout classes support the idea of a rogue book.
 


I don't think it's just a ploy. I found Complete Warrior to be a great book with options for all classes in it. Obviously, those classes that engaged in a lot of melee and ranged combat got the lion's share of it (Fighter, Barbarian, Monk, Cleric, Ranger), but there is material in there that help any character.

Complete Divine is more tricky. As a guide to Divine magic, it really only applies to those classes that use Divine magic... but with the Relics and a few Prestige classes, it made it applicable to other characters - especially those that wanted a more Divine look at their game.

Complete Arcane will be similar to Complete Divine in focus, I guess (though we might have more magic items), and primarily useful for the Bard, Wizard and Sorcerer.

With Complete Adventure, the cycle will be complete. Obviously, it will be most useful for those characters that use more mundane tactics than the spellcasters, but by definition it will be more broad than the previous books.

I'll be very interested to see what guidelines it gives for Thieves' Guilds - the subject is broad enough to cover in a book of its own (as some people have done), but simple guidelines for a DM to use can be extremely effective. Lots of detail is not always a good thing!

Conversely, consider the more focused approach of the earlier series (and indeed, the original Complete books from TSR!) - there are many aspects to combat, divine magic, arcane magic and adventuring that are missed altogether because the focus is too narrow.

The 3.5E Complete series has been very interesting in its approach. An unalloyed success? Probably not, but I do think they have been much better than the Classbooks of 3E.

Cheers!
 
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Even as a 3.0 heretic, I found Complete Warrior to be an excellent book. The divine and arcane don't really interest me much, as my campaign world tends to focus more on the mundane. However the Complete Adventurer sounds like it will be pretty good.
 



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