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Complete Arcane (10 reasons)

MerricB said:
The Mage Slayer feat prevents spellcasters threatened by the user from casting defensively...
When I saw this, my immediate reaction was when do they release the Careful Casting feat to allow defensive casting against creatures with the Mage Slayer feat. And then Improved Mage Slayer and Improved Careful Casting, and so on and so on. Mage Slayer should have a been a penalty to the Concentration check (HD? .5 HD?) rather than a nerf of the Concentration check.
 

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jmucchiello said:
When I saw this, my immediate reaction was when do they release the Careful Casting feat to allow defensive casting against creatures with the Mage Slayer feat. And then Improved Mage Slayer and Improved Careful Casting, and so on and so on. Mage Slayer should have a been a penalty to the Concentration check (HD? .5 HD?) rather than a nerf of the Concentration check.

hehe. I pretty much agree with you.

Mind you, most of that already exists in the form of the 5' step.

Cheers!
 

Felon said:
Right. Far be it for monsters to have an edge over the multi-classed barbarian/fighter/rogue damage factories walking around. Or the mages who cast greater invisibility, levitate upwards 20 feet every round, zaps from long, long range, and is effectively untouchable to about 75% of the monsters in the MM. :eek:

By the same token, there are many creatures with abilities that negate invisibility, many that fly and many that have quite long ranges on their attacks.

AND they can then get the same stuff that the wizard has.

As for the wyvern - it got jumped while on land. It's effective CR in that scenario is probably about 2 or 3. Little wonder it got whomped.

One wonders how it happened with the sort of perception modifiers they have.
 

Well, the 10 reasons for Players to get Complete Arcane are now up...
http://www.wizards.com/default.asp?x=dnd/news/20041104news

Of note to me...

10. Warlock: Complete Arcane offers three new base classes. Of these, the warlock is the most different from the standard D&D spellcaster. A warlock has innate magical power stemming from a supernatural bloodline. Rather than casting spells, he uses invocations -- powers that function as spell-like abilities. In addition, the warlock has damage reduction and can attack with an eldritch blast -- a magical ray that deals increasing damage as he attains levels in the class.

9. Invocations: These spell-like abilities available only to warlocks function as spell-like abilities. Some duplicate the effects of spells, from darkness to baleful polymorph. Others produce entirely new effects, such as fell flight (which grants a fly speed), enervating shadow (which grants total concealment and imposes a Strength penalty on nearby living creatures), and dark discorporation (which turns the user into a swarm of batlike shadows). Still others alter the shape or effect of the user's eldritch blast.

7. Bardic Prestige Classes: Looking for a prestige class to spice up your bard? Complete Arcane offers two -- the seeker of the song and the sublime chord


New Bardic material? Fantastic!

The Warlock is sounding interesting - probably not that great for me, but I'm sure a lot of you are interested in it. ;)

Cheers!
 


MerricB said:
10. Warlock: Complete Arcane offers three new base classes. Of these, the warlock is the most different from the standard D&D spellcaster. A warlock has innate magical power stemming from a supernatural bloodline. Rather than casting spells, he uses invocations -- powers that function as spell-like abilities. In addition, the warlock has damage reduction and can attack with an eldritch blast -- a magical ray that deals increasing damage as he attains levels in the class.
Oh I drool...

strange.jpg
 

4. Draconic Feats: Finally your sorcerer can get more than a cool family history out of his draconic heritage. The nine new draconic feats in Complete Arcane can give him everything from a dragon's breath weapon to energy resistance. Flight, claw attacks, new class skills, dragon feats, increased spellcasting power, a minor frightful presence effect, and a natural armor bonus round out the options his heritage can grant.

I want a draconic PrC for Sorcerers. There were 10 PrCs in Draconomicon, with PrCs for clerics, fighters, rangers, bards, rogues, monks, and paladins... and none for arcanists? Come ON! Of all the base classes, sorcerers are begging for a draconic PrC! They couldn't upgrade the Dragonscribe from Dragon magazine?
 

Well, hate to state the obvious, but obviously the dragon disciple from the DMG is supposed to be the sorcerer's draconic PrC, and I suspect that these "new" draconic feats simply break the disciple's class features down into something more modular. The disciple PrC will then basically just be a way to get them as bonus feats.
 
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6. New Metamagic Feats:Complete Arcane offers a host of new metamagic feats, including Chain Spell (which arcs a spell to a number of secondary targets after affecting the primary one), Repeat Spell (which automatically recasts a spell 1 round later), Cooperative Spell (which boosts the caster level and save DC when multiple casters cast the same spell simultaneously), Transdimensional Spell (which lets a spell affect creatures in coexistent planes and extradimensional spaces), and Nonlethal Substitution (which lets the caster opt to deal nonlethal instead of lethal damage with an energy spell).

5. Sudden Feats: Seven new metamagic feats (Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Quicken, Sudden Silent, Sudden Still, and Sudden Widen) allow the caster to apply a metamagic feat to a spell without prior preparation. What wouldn't your mage give to use a metamagic feat on just one spell at the right time, without preparing it specially, taking up a higher spell slot, or increasing the casting time?

2. Spells, Spells, Spells:Complete Arcane has dozens of new spells -- everything from the basic utilitarian (such as energy immunity or fire wings) to the high-flash, high-damage effects (such as emerald flame fist, fireburst, and flensing). Need to beef up your wizard's familiar? Try fortify familiar, familiar pocket, or imbue familiar with spell ability.

You know, someobody really needs to grab Penny by the scruff of her neck, sit her down with a copy of Merriam-Webster's latest unabridged dictionary, and show her what the word "new" means. It doesn't mean "repackaged" or "recycled" or even "revised". Granted, much of this stuff needed to be updated from Tome and Blood, but that doesn't actually make it new.

Furthermore, a lot of this is from the Minis Handbook, which was 3.5e through and through and thus probably is just being copied and pasted. And while it can be argued that a lot of folks didn't buy that book due to its specific appeal, that still doesn't make the material new.
 
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Felon said:
Well, hate to state the obvious, but obviously the dragon disciple from the DMG is supposed to be the sorcerer's draconic PrC.

No, it never was. It was designed as a fighter's draconic class, with just a little sorcerous multi-classing.

Cheers!
 

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