If only I was paid for liking Wizards... it'd help my current financial situation greatly (which remains extremely poor

).
I've got a review for Monster Manual III coming up where I'm critical of Wizards' editing - I'm indebted to John Cooper for his work in that regard. I find the book infuriating - wonderful monster designs let down by the errors in the stat blocks.
One of these days I'll get around to reviewing Map Folio I, which I consider a missed opportunity for Wizards. (If you ever want to see me in anti-Wizards rage, see me on their maps, though I think they've improved recently). I dread the day when I eventually get to see Map Folio II... somehow Wizards failed to deliver it to my FLGS. Think it's a conspiracy?
fafhrd said:
The Complete Divine: fails to offer much for non-divine classes and manages to expand the use and power of the turning ability far beyond the powerful but narrow definition it classically enjoyed. That it largely benefits the cleric, an already overloaded class is just salt in the wound.
Complete Divine was a mixed bag. I think what it offered for divine casters was pretty good (much better than DotF), and it offered quite a bit to non-divine casters who wished to take a divine casting PrC or multi-class into cleric. The relics were also nifty. I really like the new Divine feats, though.
That the cleric is (possibly) overpowered - I don't see enough of them in my campaigns to make a judgement on that - is something that should be addressed in a revision of the class in 4e. However, I think the options in CD (especially the divine feats) would remain fairly much unchanged.
...and that terrible editing!... mind you, I don't really notice it that much. Practiced Spellcaster and a couple of divine feats are the most commonly used part of CD in my campaign, along with occasional reference to the deity descriptions.
fafhrd said:
The Complete Arcane: a guide for killing mages liberally spinkled with recycled content. Fun!
Hehe! I suspect we've probably seen most of the anti-wizard stuff already in the previews; most of the book is likely to be on positively using arcane spells and abilities to blow stuff up.
The recycled content is problematic. I do urge people to read Rich Redman's
Cue Rant Mode article, especially when he discusses the "...all the books..." argument.
I do know that I don't have any of the Forgotten Realms books except for the original 3e FRCS, so anything recycled from those books is something very new to me. Contrariwise, I
do have the Miniatures Handbook, from which a lot of material is progressing into the Complete series. (This is probably due to Mike Donais).
With regard to arcane material recycled from 3e sources, my general impression is "Great!", because of all the groups, arcane and divine prestige classes had the most problems in 3e. You could see the designers and developers at Wizards getting more familiar with the system as they went along.
I know they hadn't thought of partial spellcasting progressions when the original Psionics Handbook was released... but partial progressions exist in Tome and Blood. (Bruce Cordell mentions this in If Thoughts Could Kill). However, as 3e progressed along, people began to realise how significant even one spellcasting level was. Losing 5 in a 10-level prestige class was normally enough to sink that class.
So, revisions of 3e prestige classes for casters are something I look forward to greatly.
The other recycled material - meh. I'm unsure of how much I use, anyway. I know how much I use the core books - a great deal. Supplements? They're there. I think my game would be diminished without them, because they provide more inspiration for my players and myself, but they're nowhere near as influential as those core rulebooks.
I do still think there'll be quite a bit of new material - and I often count seriously revised prestige classes, feats and spells as new material.
We'll see how it goes.
Cheers!