Complete Champion feats

Nifft said:
Nope. The only restriction is that you must apply the same bonus effect to all targets.
Which is why stabilize (from SC) is so powerful with this. You get everyone within a 50' burst as a swift action (including enemies). While not something you'd do in every fight (helps baddies too much) it can be a really nice buff...

Mark
 

log in or register to remove this ad

brehobit said:
A mass cure-light wounds that grants DR 3/evil for 5 minutes to all legal targets is a darn handy spell.

Oh no! A 5th level spell that heals a very minor amount of damage gets a semi-useful secondary effect. That MUST be overpowered!



/sarcasm
 

Zurai said:
Oh no! A 5th level spell that heals a very minor amount of damage gets a semi-useful secondary effect. That MUST be overpowered!



/sarcasm
Are there any spells 5th level and below that grants DR to an entire party? (There may be, but I've never seen one). DR is quite powerful in certain fights and handy in nearly all of them.

Mark
 

Clerics have few feats to spend, and a lot of attractive options. Imbued healing looks flavorful and interesting, but certainly not overpowered.

The paladin's Battle Blessing is OK, but not brilliant. The paladins spells just aren't nearly as good as the clerics, so comparing with Divine Meta-magic is misleading. Sure, it makes his spells more useful, but you get very very few each day, and you need to choose which ones in the morning (which, considering the few you get, is quite a limitation), and they're rather weak at the level you get them at. The feat doesn't grant extra spells, it only allows using them in combat (something a paladin is otherwise very unlikely to do). It's a well designed feat, providing something interesting that some may take, while certainly not breaking game balance.

These two feats are good examples of well-designed feats, being true options - not so good as to be must-have, and useful enough that some people can make good characters with them. These are exactly what a feat should be!

Holy Warrior is definitely less interesting. I don't think it's quite as bad as Nifft makes it out to be, but I'm not familiar with non-clerics - are there classes with nearly full bab which could use this? As is, it's nice, but it does mean you have to limit your use of War domain spells (which is unfortunate), and the feat must compete with seriously good alternatives, which means it's not a must-have feat. Then again, I only really ever play up to 11,12,13th level, at which point this feat isn't earthshattering. I'd assume that by the time you can cast 9th level spells, a +9 on damage isn't game-breaking, but I don't know about it. Certainly many divine feats have more potential for abuse.

I think these feats are what feats should have been like in the first place: Interesting options that allow you to differentiate your character from others, while being close enough to each other in power to make the choices difficult.
 

brehobit said:
Are there any spells 5th level and below that grants DR to an entire party? (There may be, but I've never seen one). DR is quite powerful in certain fights and handy in nearly all of them.

There's the 3rd level spell mass resist energy which by 11th caster level provides 30 points of energy resistance to a particular energy type for 1 creature/level.

There's no cleric spell I know of which grants damage reduction to a group of creatures (I'm pretty sure there are none in core+Spell compendium anyhow). But it doesn't seem overpowering by 9th level (for a 5th level spell) compared to righteous might (damage reduction and more for yourself) and mass resist energy (heavy energy resistance, have your wizard fireball everyone and let the energy resistance take care of it!).

In addition to mass resist energy, the cleric has many mass-buffs: The fourth level spell mass shield of faith provides +4 deflection bonus at CL 12th. That strikes me as generally more useful. Mass Align Weapon is a 3rd level spell and could render the damage reduction useless. Mass conviction (3rd level) would grant +4 morale bonus to saves at 12th level. Recitation is a 4th level spell and grants a +2 (+3 if worshipping the same deity) luck bonus on AC, attack rolls and saving throws. Righteous Wrath of the Faithful (5th level) grants a +3 morale bonus to melee attack and damage, and grants an extra melee attack in a full-attack action. Finally, Mass versions of the various stat-boosting spells are available by 6th spell level.

Damage reduction 3/evil looks well balanced, but it is something new - but that's good, since that's what a feat is supposed to provide... a new option!
 

Remove ads

Top