JoeGKushner
First Post
Mouseferatu said:The flip side of this is, simpler stat blocks make for fewer errors.
Without seeing the math though, we'll never know.
Mouseferatu said:The flip side of this is, simpler stat blocks make for fewer errors.
JoeGKushner said:I guess one of the reasons I'm not 'seeing' the other side as clearly as some is that the whole point of books like the Monster Manual, is to take the work off the GM in the first place no? I mean, we do have six monster books for 3.0/3.5 right?
JoeGKushner said:WoTC stat blocking ability isn't that great now. I don't see making it easier to do fuzzy math making them any better.
Mouseferatu said:Just because Procedure X is too complicated for Circumstance Y, that doesn't mean it's too complicated for Circumstance Z.
MerricB said:Yeah. Books like MMIV, which give people like John Cooper an ideal place to slam Wizards for not getting the stat-blocks right.
Cheers!
Zaruthustran said:This approach is just so much better. If the designers want a kangaroo to have a +12 jump but only 2 hd, they shouldn't have to worry that they're breaking the game because the 2HD max skill rank for CHARACTERS is +5.
Zaruthustran said:And they shouldn't have to include some space-wasting hack in the statblock explaining "the kangaroo gets a +7 racial bonus to jump checks". They should just put "Kangaroo: +12 jump", and be done with it.
Zaruthustran said:This change to monster (and I include humanoid NPC villains in this category) stats will make the DM's job much, much easier. Instead of having to calculate out each. Individual. Skill. Point., the DM can just look up in a table the max skill modifier for a villain of the appropriate encounter level, and assign that to whatever skills are important. No need to worry about making sure the skill points, stat bonuses, synergy bonuses, class bonuses, and item bonuses all precisely add up. Just set the value where it needs to be, and move on.
JoeGKushner said:Sounds like simplification would be a good thing eh? (I just argue that it should be for everone.)
Glyfair said:I agree with this point. Joe's point seems to be that if monsters are too much work with detail then PCs shouldn't be allowed to be detailed either. I see no reason to connect the two.
PCs are PCs, so treat them as PCs. Monsters are monsters, so treat them as monsters. There is no reason to treat monsters as PCs, or visa versa, just because.
Zaruthustran said:Monsters are alive for, at most, 3 to 4 rounds. It's simply not worth the time to fully stat them up.
MerricB said:I think it should be for everyone... but the level of simplification shouldn't be the same.
Feats are great for PCs, but not so great for NPCs and much less so for monsters.
NPCs are really going to be the hardest thing that Wizards deal with.
Cheers!