mhacdebhandia
Explorer
That's not really what I got from Mike's comment, personally.JoeGKushner said:If players are too complecated to make in the first place that the same rules can't be applied to the monsters/npcs.... simplify them!
What I understood his point to be was something like this:
Monsters have one purpose/nature in the game, and player characters have another. Trying to design a monster so that it can also be a PC without any changes means that it will be less good as a) a monster, b) a PC, or c) both.
Consider a monster with the Great Cleave feat, in Third Edition. Not only does the creature have to have Power Attack and Cleave as prerequisites before you can "legally" grant it Great Cleave, but that means that it has to have a certain number of Hit Dice (in order to gain the feat slots) - and that means it has to have a certain number of skill points, certain saving throw and base attack values, et cetera.
Alternatively, if you design, say, a minotaur which simply has the ability to cleave into multiple foes, without concern for whether or not it has a PC-ready statline (with Hit Dice, saves, skill points, BAB, whatever), then you're achieving your goal (a monster which can drop multiple foes in one blow) without encumbering yourself with baggage which might hinder the overall concept of the monster.
(Another big one I know they mentioned in the 13th podcast is that to have a Gargantuan-sized creature, under Third Edition rules it has to have a certain minimum number of Hit Dice, even if those Hit Dice and everything that come with it aren't appropriate for a blue whale or whatever. Why does it need six feats?)