Complete Divine Errata

Li Shenron

Legend
Do these make anything better? :)

Page 80: Divine Metamagic feat
The boldface text needs to be added to the Benefit paragraph of the feat description:
When you take this feat, choose a metamagic feat that you have. This feat applies only to that metamagic feat.
As a free action, you can take the energy from turning
or rebuking undead and use it to apply a metamagic feat
to divine spells that you know....

Page 168–169: Miasma
Change the spell as follows:
Saving Throw: Fortitude negates
Also, add the following text after the first sentence of the spell’s description:
The subject cannot speak. Conversation is impossible, spells with verbal components cannot be cast, bardic music cannot be performed, and no noise other than coughing and spitting is possible.
 

log in or register to remove this ad

One word: Yes.

As does:

Page 170: Nature’s Favor
Changes and additions to the spell’s description are
noted in boldface type:
By calling on the power of nature, you grant the target
animal a +1 luck bonus on attack and damage rolls for
every three caster levels you possess (maximum +3).
 




jodyjohnson said:
What would you say is wrong with Spikes and Quill Blast and how would folks fix them since they missed the errata.

Well, last I checked spikes was one level lower than greater magic weapon and strictly better than it until caster level 12. I'm not convinced the touch range and restriction of it only working on wooden weapons comes close to justifying the power difference.
 

Spikes doesn't bother me. It's cool and all, but doesn't fundamentally change the way the game is played. It's a weapon booster, and somebody still has to use that weapon. Quill Blast is just ridiculous. To fix it, I think needs one major change and one minor change. The first is to remove the words "per quill" from the sentence "Lodged quills impose a -1 penalty on attacks, saves, and checks per quill." As it stands right now, the spell inflicts, on average, a -14 penalty to everything against a Huge creature. That's absurd (as is the -7 to everything against medium creatures - it's better than a maximized and empowered enervation).

The second change I'd make is to remove the variable number of quills, or the variable damage per quill. As it is now, the spell double dips on Empower and Maximize metamagic feats, it gets both more quills, and more damage per quill. Whereas a cone of cold (comparable level) gets 1.5 times as much damage from Empower, a quill blast gets 2.25 times as much damage. That's not right. Instead, it should either do a fixed number of quills (say 1, 3, 5, 7, 9 by size) or a fixed damage per quill (4 points perhaps). Especially since the spell is already overpowered by doing magical, non-elemental damage (no way to avoid it), and having a powerful secondary effect that's equivalent to a mass enervation spell.
 

Wow I've been misreading that spell. Mentally I've been combining the number of quills and the damage on the chart (1 quill for 1d6, 2 quills for 2d6, up to 4 quills for 4d6 to Huge+).

I'd probably just redo the chart 1 quill for <Tiny (1d6),2 for small (2d6),3 for medium (3d6),4 for large (4d6),5 for huge+ (5d6) and then leave the rest as written. Around Enervation grade penalties and up to Fireball grade damage without type (including non-proficient removal) as a 5th spell subject to SR and a Reflex save.

As a Conjuration (creation) spell it probably should not allow SR but be subject to DR and penetrate only DR/Piercing and DR/Magic.
 



Remove ads

Top