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Complete Divine Excerpts

shilsen said:
That Arcane Disciple feat would be amazing for a sorcerer. Potentially an extra known spell per level (although access to them will depend on your Wis), many of which will not even be found on the sor/wiz class list.
Just about anybody who takes that feat will be doing it to get the healing domain. And wisdom isn't much of an issue there because healing spell DCs don't matter. All you have to do is get to a wisdom of 19, and between stat-boosting items and stat-boosting tomes, reaching 19 by mid-levels won't be difficult for a wizard or sorcerer.

At least at first glance, it's difficult to see why *any* wizard or sorcerer wouldn't spend a feat to get access to 'cure' spells, even if the spells don't automatically jump into their spellbook or list of known spells...
 

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Piratecat said:
I don't like the true believer feat; +2 to a save once per day is weak, and forbidding someone who doesn't have the feat from using a relic can quash plot arcs. Let's face it, I'll seldom want to let someone keep a relic long enough to have to take a feat for it. :D

Yes, it does smack of being the 'Dodge' of divine feats, but if there are other interesting feats dependent upon it, that's okay with me. I have a character concept for an upcoming game that it fits perfectly for (a devout dwarven thief - what fun ;) )

Also, I think 'Relic' is not the same thing as 'Artifact', which seems to be your implication. The Sneak Peek mentions a them as a new type of magic item, but gives no indication of their power level. Mongoose Publishing did something along those lines in their Quint. Cleric, and it was an interesting concept. Relics (aka relaquiries (sp?)) were also referenced in the Hellboy movie.)

My guess is the Holy Grail is an artifact, St. John's spoon that he used at the same supper is a relic :)
 

jsaving said:
At least at first glance, it's difficult to see why *any* wizard or sorcerer wouldn't spend a feat to get access to 'cure' spells, even if the spells don't automatically jump into their spellbook or list of known spells...

Uhh, Role-play? :)

One thing I like about some of these feats is that they give non-clerics benifits for chosing a deity to worship...
 


I can think of a *lot* of reasons why a wiz/sor wouldn't take the Healing domain.

#1: The Cleric is better at it
#2: That's one less Fireball you can memorize
#3: It doesn't give you the condition-healing powers, just the hp-healing powes.
#4: The Bard is better at it. ;)
#5: The Druid is better at it.
#6: The Paladin is better at it.
#7: A good spellcaster stays far back away from the fray; healing requires you to be close enough to touch, and that's usually close enough to smash with a 5-ft. step from enemies.

Etc....
 

Also a sorcerer taking this feat would have to allocate one of their precious slots to a spell that can only be used once per day. Thats pretty weak when one of the sorcerers main strengths is the flexibility to cast their limited set of spells multiple and many times. My sorcerer has too many spells to choose from already!

Getting the 19 wisdom could be quite expensive too - for all arcane casters
 

Another thing of note:

You can only cast one "cure" per spell level. If your party relies on you for cures, then you're SOL.

I think it's balanced, and I don't see my sorceror picking it up.

If you already have a divine caster in your party, it's not worth it. If you don't have a divine caster, then as I said, those cures will get used too quick to last 2 or 3 rooms in a dungeon.

Now, If you have a party composed of non-divines, but with Bards, Paladins, or Rangers, then it's worth picking it up. You would then be able to help the quasi-divines last longer in the healing field.

Another interesting thing: a sorceror with this feat and the craft wand feat can create his own stacks of cure light wounds wands.
 

Piratecat said:
I don't like the true believer feat; +2 to a save once per day is weak, and forbidding someone who doesn't have the feat from using a relic can quash plot arcs. Let's face it, I'll seldom want to let someone keep a relic long enough to have to take a feat for it. :D

I'm in two minds abotu this sort of thing. Perhaps bump the feat a bit, but I kinda like it. I find feats that allow relics, ansectral weapons and the like kind of problematic as well, but also a balancing factor. Perhaps the key is to discuss the issue out of game with the player, and allow them to use the relic as if they had the feat until the next tiem they can take the feat? I think that would probably work.
 

This is my favorite part (in the Pious Templar preview)

Adaptation: This prestige class functions best when tied to a specific deity. If you want to customize the pious templar further, you can modify the spell list to reflect the proclivities of specific gods or create an order within a religion that all pious templars are members of.

That gives me much hope for the book. :D
 


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