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Complete Guide to Liches

JoeGKushner

First Post
The Complete Guide to Liches delivers the gaming goods but not the roleplaying ones. In gaming goods, we have several new templates, spells, and new monsters that can be added to the brew.

Want a lich that's short lived and only in the pursuit of one thing? Apply the Novalich template. These liches only stay around long enough to finish the work that they started on. Wonder what the dark radiation of the underground does to the drow? Wonder not more as we now have the drowlich. What about Dragons? Yup, you guessed it, the Dragolich. Not as powerful as a true lich but an ally of them, the philolich is created by a lich, usually from a loved one or loyal servant.

Those looking for something a bit more physical will enjoy the semi-lich, an entity that didn't quite make the transition to undeath smoothly or the warlich, a powerful warrior whose combat abilities are augmented with razor skeletal fingers and bone spurs that emerge from the joins of the creature.

In terms of new monsters, we get the lichling, undead servants that do everything from handling nosy intruders to cleaning the manor. The lichwarg is an undead wolf that's used to stalk the foes of the lich.

Overall these creatures present an interesting addition to any d20 monster manual. Each template also includes a sample character with full stats listed. Some may wonder at the stats. Standard undead get 1d12 hit die, but the philolich gets d10, and the drowlich d20 but since these seem deliberate attempts to showcase the weakness of one and the strength of the other, it fits in well with the theme.

The book fails a bit when it comes to providing the role playing meat of the liches. I think that part of this is that the lich is a template. Instead of just going with typical human lich patterns and some of the things that might happen with them, we get some very broad strokes dealing with liches. For example, while it talks about the benefit of near immortality, it actually uses that as a springboard to dovetail into lich parts that contain magic and the devolution of the lich into something else like a demi-lich instead of talking about what goals long lived races might have had in the first place when they became liches.

One of the most useful parts, how liches like to showcase their superiority not only in pure power, but in terms of intelligence, provides some riddles and puzzles, but not any means of generating your own. It's also a short section. It's a pattern that the non-mechanical material is limited while the mechanical, like spells, example liches of different races and other goods are listed. While there are lich NPCs, there are no detailed suggestions on how best to use them or sample lairs mapped out.

It never talks about becoming a lich through any means other than a deliberate manner and while it does have a redeemed lich, it doesn't have any naturally good liches, like the old Arch Lich from Spelljammer origin in the old 2nd edition era. This isn't to say that a lich can only be evil, but the redeemed lich isn't quite the same thing as the Arch Lich.

Layout in the first twelve pages, seems done on a different font that is a little blurred. Interior covers are not used. Price at 48 pages is competitive with other books on the market. Brad McDevitt handles all of the interior art. He does a good job and this insures a constant feel throughout the book. The problem is that there isn't really enough of it. For example, not all of the monsters are illustrated. What exactly does a Lichling or Warlich look like? It may be in here, but it's not under the section Warlich, for example. Fiction is used for one of the characters but doesn't really add anything to the flow of the book.

In terms of gaming crunch, the book might've went further if it went beyond the template. Why not specialized prestige classes that only the undead or only a lich can take? Why not specialized feats and magic items to go along with those new spells?

Because there is a lot of useful game mechanics in the book, it sneaks in at a four but if you're looking for how best to use the lich in terms of roleplaying, in terms of the near limitless possibilities that potentially exist outside of the standard human role model, then perhaps you're looking for another book.
 

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Do traces of humanity remain after a spellcaster's transformation into a lich? The answer is yes. This guide to liches humanizes the evil monster that has traditionally been relegated to the lowest levels of dank, dark dungeons.

Necromancers pursue the path to lichdom for many reasons. Some are truly evil with dark plans that will take centuries to complete. But others are looking for nothing more than immortality. The transformation to lichdom is shrouded in mystery and secrecy, and few who undertake the process fully understand all the implications. Many are completely unaware that the enigmatic rituals that promise immortality may have sinister side effects. Thus it is possible that some liches were once paladins pursuing a centuries-long plan of good, or researchers who only wanted a few more years to complete their studies. Over time, the necromantic energies of the creation rituals corrupted them, and now they are evil liches... but the spark of humanity remains.

The Complete Guide to Liches introduces the concept of the redeemed lich, who has sloughed off his undead life of evil, and the philolich, a mortal lover reanimated by her lich companion to keep him company as he whiles away his centuries. The "typical" lich is examined in detail, along with several new varieties, including the monstrously powerful drowlich and the time-challenged novalich (whose more limited creation rituals give him but one year to complete a specific task).

The Complete Guide to Liches is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about liches. It is the seventh volume in the Complete Guide series. Each Complete Guide is exactly what it sounds like: a complete guide to playing a given kind of monster. As a GM, you'll learn how to run that monster, both in combat and role-playing situations. The Complete Guide to Liches can be inserted easily into any fantasy setting.
 

Psion

Adventurer
The Complete Guite to Liches

The Complete Guide to Liches is a supplementary rulebook devoted to the subject of Liches, the infamous undead mages who terrorize player of d20 System fantasy games. The Complete Guide to Liches is written by Michael Ferguson and published by Goodman Games (who has a flourishing line of “Complete Guide” books devoted to a variety of creatures.)

A First Look

The The Complete Guide to Liches is a 48-page sadle-stitched softcover book prices at $13.00. The small format leads to a relatively high price-per-page for a black-and-white d20 System product.

The cover of the book is illustrated by Jim Pavelec. It depicts a somewhat macabre looking lich dressed up in makeup and finery seemingly undue to an undead sorcerer.

The interior is black and white, with illustrations by Brad McDevitt. The sketches are of passable to good quality, though the variety in the various pictures of rotting undead creatures is not very wide overall.

A Deeper Look

The Complete Guide to Liches is divided into six chapters and three appendices, providing a variety of additional rules, ideas, and guidelines for using liches in the campaign.

The first chapter, Origins and Physiology, and provides some speculation and details on the process of lichdom and the nature of those who undertake it and the effects this horrid transformation has on them.

The second chapter, Social Structure, is a bit of a misnomer, and the chapter quickly points out that liches due to their very nature tend to be isolated for society in general. The chapter ends up being something of a miscellany that would have probably, for clarity of organization purposes, would have been better split up into smaller sections. What the chapter does do is derive three types of liches based on their intended relations with others that can be used as archetypes by the GM: power-mad liches, creator liches, and revenge liches. The brief chapter also provides some ideas for servants of the lich.

The Social Structures chapter also discusses lich creation, and like Mongoose Publication’s Necromancy: Beyond the Grave, it redefines the creation process for liches as described in the core books, and adds details to it.

One section of this chapter is Lich Artifacts, which sort of generalizes the infamous artifacts such as the Hand and Eye of Vecna. The general concept is that a sufficiently ancient and powerful lich tends to create body parts that are imbued with potent evil power and become artifacts in their own right.

A final entry in this chapter is the redeemed lich, a concept very much like that of the Spelljammer Archlich (later co-opted by FR, as all things seem to be...) The text assumes that all liches are ineffably evil, but if a lich becomes good, this will invariably change its state of being. At worst it would be destroyed, but it might acheive a miraculous transformation into a positive engergy being.

The brief fourth chapter is entitled Combat Strategies and discusses some tactics and tricks a lich might use. This includes some ideas for poisons and puzzle traps, including a chess-chamber trap.

The fifth chapter, Lich Magic, is simply a selection of new spells primarily of concern for liches or would-be-liches. This includes Join the Mind and Join the Soul, two spells which make the books variant of lich transformation possible.

The brief sixth chapter, Campaigns, provides a few adventure/character ideas for liches in a variety of setting circumstances, from cities to jungles to deserts.

The first appendix is New Templates and Monsters, which provides 6 variant lich templates and two new lich related monsters (the lichwarg and the lichling.) Lich variant templated include draco-liches, the powered-up drow lich, the warlich, the novalich, the semi-lich, and the philo-lich. The novalich is a lich that only exists for a year after it acheives its transformation to a state of undeath. The semi-lich is a the remnant of the body of a wizard that failed to bind its soul to its lich body, leaving an undead monstrosity in it’s wake. The philo lich is a creature created by a lich only as a means of maintaining the lich’s emotional attachment to the once-living being. Each template has one sample version of the creature.

The second and third appendices detail some sample liches. The second appendix provides a number of detailed liches, complete with backgrounds and statistics. The third appendix is entitled Lich Template Applications, and simply provides a number of applications of the lich template to various humanoid creatures.

Conclusion

One of my favorite AD&D 2e books of all time was Van Richten’s Guide to the Lich, which took the lowly lich as described in the Monster Manual and spun it into the singular most frightful villain archetype in the game. Those are some big shoes to fill; can the Complete Guide to the Liches fill them?

Well, not quite.

The Complete Guide to Liches has some neat ideas and variants, but it’s scope seems to be more of a convenience than an innovation. It is not a terribly expensive book, and is a nice addition to d20 System liches, but there is little here that is as groundbreaking or exciting as it’s well heeled virtual predescessor.

Overall Grade: C+

-Alan D. Kohler
 

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