complete mage: fey feats way powerful?

Psion said:
I tend to think effects like dimension door are pretty useful for solving problems outside of combat, too.

Of course, but 1/day abilities are not really usually game-breaking. If these were 3/day each then I'd concede a point. ut at 1/day I'd still not worry about it as a DM. It isn't like a 1/day ability suddenly makes him a great out-of-combat expert.
 

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Does any other feat grant so many spells? The closest I've seen are the dragonmarks in Eberron. Those can get very powerful (3 feats at 9th level can yield 3 1st, 3 3rd and 1 6th). But this is darn close and frankly the spells are a lot better than most of the dragonmarks. Plus you get the +3 save bonus (minor but nice) and the 3/cold iron DR. Pretty sweet.

Outside of Eberron I think the best you could get is a 1st level spell and 2 cantrips or a 2nd level spell....

Mark
 

Personally, I'd rather have AC than DR, most of the time. And there are *plenty* of 'legitimate' ways to boost that, through the roof really. Not getting hit is preferable to (probably) taking one or two less damage, I think.

So no, I don't think the DR si a problem, particularly as it's typed. And those SLAs, while nice, are not exactly earth-shattering, for a 9th-level character who has invested 3 feats (out of perhaps 4.)
 

Hmm, actually if I were playing a human fighter I would strongly consider using those for the base feats everyone gets, and using my fighter feats for fighter stuff. Nice set of abilities, and i had missed the lack of a sorceror prerequisite.

But too powerful? I don't think so, though it is pretty sweet.
 

brehobit said:
Does any other feat grant so many spells? The closest I've seen are the dragonmarks in Eberron. Those can get very powerful (3 feats at 9th level can yield 3 1st, 3 3rd and 1 6th). But this is darn close and frankly the spells are a lot better than most of the dragonmarks. Plus you get the +3 save bonus (minor but nice) and the 3/cold iron DR. Pretty sweet.

Outside of Eberron I think the best you could get is a 1st level spell and 2 cantrips or a 2nd level spell....

Mark

Check out the dragonic feats in Complete Arcane. Each of those can give additional spells known, generally weak ones, but if you area sorceror anything is welcome.

Also with the draconic feats you can get a bit of flight, a free claw attack every tiem you cast a spell, pretty good resistance to one element Plus the rather nice CL and DC boost for the element of your ancestor.

Very comperable.
 

Not having complete mage and seeing the title, I was hoping these would be feats that would make a fae (say, a nymph or pixie) more powerful, but alas, they lack significant utility for actual fae, as they do for anyone. They just aren't overpowered, and I can think of better feats to be taken by anyone.
 

Nonlethal Force said:
Of course, but 1/day abilities are not really usually game-breaking. If these were 3/day each then I'd concede a point. ut at 1/day I'd still not worry about it as a DM. It isn't like a 1/day ability suddenly makes him a great out-of-combat expert.

A wizard typically only has his best spell at once or maybe twice a day (at lower levels). That's not something I feel should be given away so cheaply.

When you are speaking of outside of combat problem solving abilities, having the ability at all is usually more key than how often you can use it.
 

Hmm... hard to say. The typical feats that grant spell-like abilities are all completely useless and not even worth looking at a feat, much less learning one.

This seems quite strong for sure, but a feat is also a pretty high cost usually, since there are lots of very good things you can do with one feat (there are also lots of really crappy things ;)).

I'd guess that it is somewhat on the strong side, but it also has a few of the other feats as prerequisite (further increasing the cost, since your free feat selection gets downgraded a lot that way), so I think it's probably fair all in all.

Bye
Thanee
 


Psion said:
A wizard typically only has his best spell at once or maybe twice a day (at lower levels). That's not something I feel should be given away so cheaply.

When you are speaking of outside of combat problem solving abilities, having the ability at all is usually more key than how often you can use it.

Well, unfortuantely our experiences are divergent. I disagree. By the time a character is 9th level I (as a DM) should be able to deal with a 1/day dimension door and a 1/day summon monster and a 1/day confusion. Besides, if they are expended out of combat then they aren't available in combat. By ninth level (which is the level the OP was asking about) I don't see the issue. it is three moments in the daily life of the character. As a DM, its no big deal. I'll plan accordingly.

My more important question that has yet to be answered is: what is the warlock poor at that can be used to challenge him. That is by far the more important and interesting question when planning an adventure.
 

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