Complete Psioinc...now we've had time...


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I disagree with KM, I think. The ardent fills me with squealing glee. I haven't played one, though, so it's hard to know for sure.
 

I am still offended by the page count and the obscene amount of blatant filler.

I might like the Lurk, if I ever revert to normal or "standard Gestalt" play, and the Soulbow is just plain cool.
 

I like the idea of the Ardent for mysterious and heretical cults. I've got a place for them in my FR game: drow cultists of the Dark Plea (an evil force introduced in some of the Malhavoc products), this is actually Shar in disguise, who are causing problems in one of the drow cities in my game.

I don't know how they will pan out in play but I like the ideas the class inspired.
 

Some of the powers and maybe six feats are pretty good but the rest of the book is utter crap. It is so far from the quality of say, PHB2, that it's not even funny.
 

The divine mind is working pretty good. My only problem with the book is the fact that the Mantles are not connected to the Domains very well. It makes it hard to assign them to the various gods in my homebrew. Ah well, I guess I'll just have to work it out.
 

The Lurk is just lovely. The increasing options for sneak attacks, make it usefull in all the situations that kill the straight thief. They are already introduced to my campaign world, which has a strong psionic presence.

The Ardent is a good concept but I have tried a few trial characters & NPCs and haven't gotten it to work well. To create a useful character you have to cherry pick domains that work well togeather, and if you do that it reduces the pure ideology of the class that makes it so interesting.

I still like the changes to Astral constructs, weaking them and adding flavor - its all good.
before this I had excluded them from my games, they will now begin to show up.


the feats are lacking, the XPH feats are better in most instances, even feats from Dragon Mag. are generally better than found in this book. The repition of slightly different concepts, just fills space. The racial feats are generally poor, while the flayer heritage raises to many biology questions to be sataifying in use.

The powers vary - Dampen power is a new fav of mine, Primal Fear (a swift doom, useable on multiple targets - nice. The reprinted inconsistant location, and lots of swift powers look fun. The stygian line of powers looks just aweful. while many others are not worth taking.

Llike Korimyr I find the page count insulting. I would even prefer more reprinted material so I don't have to go hunt it down. As the primary/only support for Psions, its not enough.

The book is worth it to me for the Lurk and the revised Astral Construct & clarified rules
(power stones, DC scaling, etc) but its hardly a good investment on a cash vs use ratio.
 

I haven't heard anyone else comment on this anywhere, but the approach taken with the racial classes (gith, duergar, half-giant, Thri-Kreen) is just freaking brilliant.

Preivously, a racial class meant taking all the racial hit dice and level-adjustments (also known as "shaft levels") up-front. Only until all of that overhead is accounted for can you start taking actual character class levels.

The Complete Psionic instead presents a full 20-level table for the racial class, even if it only has a +1 LA. The major change is that if the class has a LA of +2 or more, the shaft levels don't have to all be taken before the character can start acquiring class levels. They're staggered out.
 

I like the Ardent. I mean, REALLY like the Ardent. It fits my campaign world like a glove.

The rest of the book you might as well toss in the garbage.
 

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