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Complete Warrior, anybody got it? What's in it?

In the Bladesinger in RoF he could do that with any arcane spell he knew that was 1 action to cast, actually, not just the ones on the spell list.

Just seems to me that with the new level caps on the ability, it should be more than once a day. I agree that it definately shouldn't be at will (which is the reason I had the class previously banned), but perhaps 3/day or 1/day + int bonus modifier, or some such.
 

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drnuncheon said:
I do wonder if the Master Thrower can get his bonuses when he throws other Master Throwers, and if Master Throwers allowed to hurl themselves. The latter seems a little borken. It does explain why they changed the name of the other class from Weapon Master to Kensei, though - it'd be way too munchkiny if the Master Thrower were able to throw them.

J
No, no - that's what the Hulking Hurler is for.

Though I do admit, when I first saw the name of that class my immediate thought was "HULK GOTTA HURL!". Let's see now - short-ranged, cone-shaped breath weapon, does acid damage plus target is nauseated unless they make a Fort save; higher levels increase range and times/day, and provide other bodily fluid feats like Contagious Sneeze, Write Your Name and Hits The Fan.

:)
 

Let me just say that, to whomever keeps writing the Tempest prestige class as being in that book, it is most definitely NOT THERE. I got the book after reading this thread, thinking it would be there, and was disappointed. Can somebody please correct this error and maybe suggest to Morrus that he take that reference off the main page in order to not mislead?
 

Deaths_Fist said:
Let me just say that, to whomever keeps writing the Tempest prestige class as being in that book, it is most definitely NOT THERE. I got the book after reading this thread, thinking it would be there, and was disappointed.

Dang. But you are correct, the Tempest is absolutely not in Complete Warrior. Too bad that got up in his list on the main page.


Regards,
Eric Anondson
 

Questions I have:
How did they fix Power Critical?
What does the Cavalry tactical feat do?
What changes were made to the Cavalier?

You may be able to guess that I have a mounted character. :)

--Seule
 

MeepoTheMighty said:
No, I find no issue with it. Remember that the new Bladesinger gets to cast any spells he wants, not just the 4 or 5 per level that were on his list before. Being able to quicken any spell you want as many times per day as you want without increasing the spell level would be horribly broken, and I can't imagine how you could think otherwise. It was only *barely* balanced in the old version because the Bladesinger's spell list didn't have anything too powerful on it.

ditto though I don't think the old version was balnced.

IMO quicken is a lame feat at +4 levels but it is way too good of a special ability at +0 levels. Maybe only once is too little but at most I'd make it once every 2 to 3 levels of bladesinger.
 


I'm very disapointed that they don't have high level feats. I think not adding abunch of bab 15+ feats into the PH was a big miss, and not correcting the error and having a bunch here is if anything even worse. Fighter types and fighters especially need some high level feats so they don't keep restarting weak low level feat chains at high levels.
 

FireLance said:
Sorry for not tuning in earlier, but what did they get wrong the last time?

Anyway, Monkey Grip now allows you to use weapons one size category larger than you with -2 to hit. You cannot wield a larger weapon in your off hand or use it with a double weapon, but a larger light weapon is still considered light.

This means you can Weapon Finesse and Monkey Grip a Large elven thinblade for 2d6 damage if you're Medium-sized. Go ahead, go wild.

EDIT: Oh yes, Eagle Claw Attack now grants your Wis bonus to damage when you make an unarmed strike against an object. Just thought you'd be interested.

I guess its ok though I wouldn't of added the not with double weapons or off hand weapons thing. A -2 is a big enough hit that this is usually just a style feat that actually makes you weaker.
 

Hypersmurf said:
I think someone posted earlier that Power Critical is now a constant-effect feat that adds a +4 to your confirmation roll.

-Hyp.

And here I thought lots of criticals were a bad thing with there (IMO lame) removal of stacking of keen and imp crit.
 

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