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Complete Warrior, anybody got it? What's in it?


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Korimyr the Rat said:
Feint as a free action?

Holy crap. There a per-round limit to that?
I have not seen the book, but a core rule has an effect here:

Effectively, there will be a limit. You can't perform actions in the middle of a full round action. With the exception of a 5' step (which is specifically allowed), you may not do anything between attacks in a full round action. So, a 5th level IB with the free action feint could feint as a free action, full attack, get a sneak attack if applicable on the first attack, and then proceed with more attacks. These remaining attacks can not benefit from a free action feint.

On the other hand, if there is no listed limit per round, an IB could feint as a free action, make his attacks and then feint as a free action against all his opponents so that they will get sneak attack damage if they provoke an AoO. That could get to be really annoying if a character has a tendency to get surrounded on a regular basis.
 

Shard O'Glase said:
I'm very disapointed that they don't have high level feats. I think not adding abunch of bab 15+ feats into the PH was a big miss, and not correcting the error and having a bunch here is if anything even worse. Fighter types and fighters especially need some high level feats so they don't keep restarting weak low level feat chains at high levels.

Same here. Who do we have to talk to in order to get a book of high-level fighter feats?
 

Shard O'Glase said:
I'm very disapointed that they don't have high level feats. I think not adding abunch of bab 15+ feats into the PH was a big miss, and not correcting the error and having a bunch here is if anything even worse. Fighter types and fighters especially need some high level feats so they don't keep restarting weak low level feat chains at high levels.

Amen.
 

Korimyr the Rat said:
Feint as a free action?

Holy crap. There a per-round limit to that?
If I were to allow it, I would limit it to one feint in a round. A "swift" action, to use the Miniature's Handbook term, not a free one.
 

jgsugden said:
With the exception of a 5' step (which is specifically allowed), you may not do anything between attacks in a full round action. So, a 5th level IB with the free action feint could feint as a free action, full attack, get a sneak attack if applicable on the first attack, and then proceed with more attacks. These remaining attacks can not benefit from a free action feint.

QUICK DRAW [GENERAL]
Prerequisite: Base attack bonus +1.

Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).

RAPID RELOAD [GENERAL]
Choose a type of crossbow (hand, light, or heavy).

Prerequisite: Weapon Proficiency (crossbow type chosen).

Benefit: The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Reloading a crossbow still provokes an attack of opportunity.

If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full attack action as you could attack if you were using a bow.

Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), or sling bullets (for slings). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading.

------

Looks to me like there are other free actions you can perform between the attacks of a full attack action...

After all:

Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.

-Hyp.
 
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(Psi)SeveredHead said:
Same here. Who do we have to talk to in order to get a book of high-level fighter feats?

Aren't Wizards bringing out a book that's like a 3.5 Sword and Fist update soon?

I bet that's where they'll put all the high level fighter feats.

After all, it'd only make sense, right? :D

-Hyp.
 

Re: The Forsaker

Kahuna Burger said:
I'm sure drugs and alcohol have existed just as long magic... If they played as strong a part in the world as magic does, would you consider it stupid to have a class which forsakes all use of herbalism or alchemy, had a flavor requirement agaisnt drugs and alcohol, and got bonuses to saves agaisnt poison as well as some fort/con style advantages from their enforced bodily purity?

Reaching big-time there. Magic is much more intrinsic to the life of an adventurer than drugs or alcohol are.

I'm looking forward to playing a forsaker with one minor flavor change. She will be a former spell adict, who at some point realized she was depending more on the buffs and cures than her own abilities, and went cold turkey off magic. Since the class actually doesn't require you to attack magic users, or even avoid their company, and the magic destruction effects only ONE of the class abilities, not all of them, it works well for that concept.

But doesn't the class actually require the character to refuse any form of magical aid? So when (not if) your forsaker fails a saving throw and suffers some form of permanent effect that only magic can cure--say, blindness, paralysis, or a dozen points of ability drain--your character is basically FUBAR? When your character dies, you'll refuse to be raised? When the party reaches 10th level and have the ability to transport themselves across the world instantaneously, will you start a constructing a giant catapult so that you can keep up with them? How about when the party starts engaging in planar travel? I'm sorry if my tone seems derisive, but it just seems so obvious to me that magic is not a minor, optional detail in D&D.

Having said that, I haven't seen a new version of the Forsaker yet, so perhaps it addresses some of those problems. The old version could only heal 20 points of damage per day at its highest level, so hopefully that will be fixed if nothing else. I do think transportation is ultimately going to be a deal-breaker though.
 

Thanks guys for the info on the complete warrior.
I'm really interested in the new Swachbuckler class.
Could someone please let us know as much as you can about this class? Also, is there a particular prestige class in the book designed for the Swashbuckler? If so, could you also tell us about it.

Thanks in advance.
 

Hypersmurf said:
Looks to me like there are other free actions you can perform between the attacks of a full attack action...

Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.

-Hyp.
Yes, I forgot that those two feats specify that you may do them during a full attack action. There are probably a few other examples that we both missed.

Still, the general rule is that you may not take free actions during other actions. You must, unless an exception is stated, complete one action before undertaking another. Would you allow a creature with a quickened greater teleport to use it in the middle of a full attack? Or a spellcaster to cast a quickened spell in the middle of a run action?

Your second quote ("Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally.") reminds us that you can perform free actions during the same round as other actions. It doesn't say that you can take free actions in the middle of other actions such as a full attack action.

Afterall, if they intended for people to be able to use free actions during a full attack action, they wouldn't need to include your highlighted text in the quick draw or rapid reload feats.
 

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