Mercule
Adventurer
S&F has some good PrCs, some cool feats, and a couple of interesting weapons.
The "Role of the Fighter/Monk", the tactics, and the pages upon pages of (uninteresting) fortresses are pretty much useless. The tactics section is pretty thin and mostly along the level of "stick the pointy end into the other fellow... unless it looks like he's resistant (like a skeleton), then try a different weapon". About the only thing of value I found in that section was the formula to calculate average weapon damage (more complicated than you'd think).
I'd wait, if I were in your shoes.
The "Role of the Fighter/Monk", the tactics, and the pages upon pages of (uninteresting) fortresses are pretty much useless. The tactics section is pretty thin and mostly along the level of "stick the pointy end into the other fellow... unless it looks like he's resistant (like a skeleton), then try a different weapon". About the only thing of value I found in that section was the formula to calculate average weapon damage (more complicated than you'd think).
I'd wait, if I were in your shoes.