TerraDave
5ever, or until 2024
RFisher said:What is ironic about it?
I was going to say that.
RFisher said:What is ironic about it?
Numion said:More telling would be to know if he used stuff from it for his own characters.
EGG: "C'mon, my scores suck! Re-roll, c'mon?"
DM: "You know the rule; no re-rolls"
EGG: "Dayum.. whatever, my fighter falls on his sword"
EGG: *goes write UA method IX for stat rolls*
Numion said:He did write UA, didn't he?
Numion said:Using Forge and Robin Laws terminology on Gary is like using psychoanalysis on Hannibal Lecter . He defies analysis.![]()
TerraDave said:(From what I remember in one of the Q&A threads): Originally, abilities where generated by rolling 3d6 in order, as we know. BUT, Col Pladoh's players would simply refuse to play a bad set of stats....so they would roll, and roll, until they got the stats they wanted. Other methods, like the reasonable 4d6 drop one and arrange, and presumably the more exciting UA variant, where born from this.
I didn't say he didn't cater to them. He's said himself that he did. I said that he limited how much he did. He could've gone further. In his opinion, 3e did go further
Hussar said:Ok, I gotta ask. How much further can you go to empowering powergamers than allowing 9d6 stat generation, +3 to hit and damage and extra attacks at 1st level, raising the level limits for pretty much every race in the game, incrementally increasing stats, and allowing PC's to possibly start as major nobility all in the same book?
You can talk about powergaming in 3e all you like, but, it's a pretty pale shade compared to what went on in the Unearthed Arcana.
RFisher said:You could increase the modifiers based on ability scores so that a score as low as a 12 gives a +1 & bump an 18 to a +4. While you're raising them, you could drop any difference based on what's being modified, so that that 18 gives you a +4 on everything the ability modifies. Don't forget to give PCs ability score bumps every few levels too. Then you could change the XP progression to be shallower. Then remove the plateau in advancement at name level & just have everything increase linearly up to 20th level. You could give spellcasters a whole bunch of new slots & let them freely fill higher level slots with lower level spells. Blah, blah, blah.
Yeah, but now stats of 9 or lower give you a penalty, which they didn't before. 3e ability modifiers are not power creep, they're a way of making the full range of ability scores matter, not merely the extremes.RFisher said:You could increase the modifiers based on ability scores so that a score as low as a 12 gives a +1 & bump an 18 to a +4. While you're raising them, you could drop any difference based on what's being modified, so that that 18 gives you a +4 on everything the ability modifies.
Numion said:More telling would be to know if he used stuff from it for his own characters.
EGG: "C'mon, my scores suck! Re-roll, c'mon?"
DM: "You know the rule; no re-rolls"
EGG: "Dayum.. whatever, my fighter falls on his sword"
EGG: *goes write UA method IX for stat rolls*