WayneLigon
Adventurer
takyris said:...that someone running a module in a manner that he disapproves of is actually not playing an RPG at all. On an RPG forum, that's an attack. A passive-aggressive one that can be disguised with handwaving and "I'm just trying to have an intelligent discussion" excuses, but an attack nonetheless.
I think you might be misconstruing what I'm getting at. I'm not trying to be passive aggressive, I'm trying to be both neutral and polite. I might well have wandered into that territory by accident, though. Also, sorry if you think it's an attack - if I were in the mood for attacks, I'd simply ask you to start a thread at Circvs Maximvs and be done with it.
But you'd be correct; if you're not getting into your character and doing some degree of role assumption or immersion or whatever you want to call it; if you're not empathizing with the guy you've created and done at least a little work to bring him to life like one would a character in a novel you were writing, then no, you're not role-playing. At best, you're playing a somewhat more complex-than-normal boardgame. You're gaming, not role-playing.
If you want to consider that an attack upon you and your livelihood, then feel free to do so.
Is it bad to do that? Not really, he said in an offhanded manner. I've done it when I was just in the mood to game with friends and not take on the added work that really getting into character and setting a mood and all the rest. It's not bad, but it's also not as good as doing the work of role-playing, either. I don't condemn people that enjoy playing like that on a regular basis, but I will say they could do better. I don't dislike them: I kinda pity them.
From what I've seen over the years, it's very, very likely they just haven't been exposed to good GMing, or been in a game where the players worked at it. Much like a person that has never been exposed to real food made by a real chef, but only eaten stuff from fast food and chain restaurants, they don't know what they're missing.
takyris said:[list of things]
I don't know what the magic number there is -- 3? 4? 5? -- but I do know that taking just one or two elements and declaring them the sole defining point(s) of whether something is an RPG is an attempt to declare one's personal preferences reality. I might not like Oblivion, but I can accept it as an RPG.
Actually, most of those have nothing to do with role-playing; they have a lot to do with the richness of the game as a game and are very important; they can take a humdrum shoot-em-up and instill a great deal of enjoyment in it. When I was playing it, I got a disturbing amount of enjoyment out of resource management in WoW

.. this is the crux of my arguement ...
the computer gaming industry misses the point and uses the term RPG incorrectly.
If you're missing the critical and definative ability to construct a personality and then act upon and as that personality, then you have not created a roleplaying game.
Railroading is only a part of the problem:
One can attempt roleplaying in a CRPG but you quickly run up against the limitations of the medium, even in one where you can talk 'in character' to other PC's controlled by real people.
If I'm playing a rogue and I'm given a mission to kill the young prince, like as not I have no choice but to kill the young prince to go further into the game. What if the personality of the thief I'm playing wouldn't kill a child no matter what? Well, I'm kinda screwed then. Even in a well-written game that has multiple pathways through it, there's very likely not going to be a pathway that would match what my PC would do. Sooner than later, I'm going to hit a choice that my PC in a tabletop game would refuse to do. In that case, I have to either (1) just abandon trying to roleplay at all, or (2) modify my vision.
There is nothing at all wrong with modifying your vision! We have to do it all the time in any RPG, or otherwise you're a stick-in-the-ass prima dona stereotype Method actor. But... Enough modifications build up and we're right back to (1) again.
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