Plane Sailing
Astral Admin - Mwahahaha!
We found that even using active rolls for parry or dodge it still played faster for us than comparitive level D&D because of the lack of magic which was changing status/hit/damage mods.
Plane Sailing said:We found that even using active rolls for parry or dodge it still played faster for us than comparitive level D&D because of the lack of magic which was changing status/hit/damage mods.
Well, it certainly doesn't play any slower than DnD, and IME it is faster than high level DnD with all those spell effects flying around.Nikosandros said:How fast is combat, though? By reading the rules it felt somewhat slower than 3E... is that the case? Or does it actually play faster?
Thanks!
Plane Sailing said:Whenever someone rolls to hit, the target rolls to either block or parry. There is that extra level of excitement and uncertainty:
Iron_Chef said:I prefer VP/WP as in Star Wars d20
...
VP = HP
WP = CON stat + Toughness feats
Critical hits bypass VP and are applied straight to WP (no damage multiplier)
GlassJaw said:Have you heard my pimping of my variant ruleset in my sig?
Khorod said:The one thing that I am iffy about is the thorough, unapologetic stereotyping of races and archetyping of classes. In a Conan game, that's great. But if you are looking for a less Conan-esque game, the archetypes are a little annoying. You might feel a need to house rule those particular elements if you want the book for the game engine itself.