Drive your Enemies Before You
I have had the pleasure of running a series of Conan adventures.
If you are a fan of RE Howard you will love this game. I wont go into great detail about this, there are plenty of great reviews out there, but it hits the mark and is true to the author's vision if not the movie or comics. The world is rich and gritty, and that makes each tale one of high adventure.
The rules actually make the game more about the story and the character than a long term goal or the accumulation of wealth and plunder. Each story begins with a new set of gear, new curcimstances, new foes and new allies. The book gives an actual mechanic for blowing your cash on ale and dice. Cant beat that for a real Hyborean feel, eh?
magic is not everywere, nor is it beyond the pale. Still, this is a magical world, and the best foes for many a hero are those who can cast wicked black sorcery. I have yet to run a scholor, and would advise against it. This is a game for naked swords and pantheris reflexes. Leave your mage book at the door, thank you.
Combat is more lethal, and hit dice are maxed at ten. STill, you have a little room for manouver. because of the max damage thereshold being 20, a lot of players found themselves tooling to get that heavy damage character. Also, one clunky mechanic lies in the way parry and dodge defense function in terms of racial favored classes etc. In the end, some races had a favored class that did not work well with thier other benefits. You will have far more cimmerian barbarians than Nordhiem.
But that is a minor complaint. The game breathes of the heady fumes of the purple lutos, reeks of the smells of Shadisar and Messantia. Give it a try, it will, I repeat, WILL meet your expectations, and if your a RE Howard fan, it will make you smile and lift a beer for the man from Corss Plains Texas.
Amalric