Banshee16 said:
Is the Conan RPG by Mongoose any good? I've read some reviews, and it seems all over the map. Like it's good, but chalk full of errors, typos, etc. I've heard they've made many interesting rules changes. The Mongoose site has an "Atlantean" edition, which I think is a revised copy with the typos, mistakes etc. fixed....but I'm not sure..
Banshee
The Atlantean Edition is the corrected version of the rules. In my opinion, Conan is
the OGL game to beat. It captures the tone of Howard's stories through the significant tweaks to the base d20 system. The supplements are also well researched if you want to play in Howard's Hyboria.
Conan OGL has become my baseline ruleset for fantasy RPGing. Remember in the early days of your gaming life, where you wanted a session to feel like a fantasy novel you read or a movie you saw? (I did anyway.) Conan captures that in a way that off the shelf D&D never can. Conan is about what characters can DO, not what equipment they carry or which magical gew-gaw a character uses.
I use Conan for my Kingdoms of Kalamar campaign. When I read the rules, the thing that struck me was
this was the system I should have used for a Scarred Lands campaign.
Conan is superior to Thieves World as a standalone game. Although I wish GR had taken TW OGL, I understand the business reasons for wanting to appeal to the whole d20 market. I've taken certain classes from Thieves' World to round out the non-warrior classes in my Kalamar campaign (Savant, Survivor) and use the TW spellcasters (Priest, Mage, Witch) rather than Conan's Scholar and the True Sorcery magic system. If I were playing a Hyborian campaign, I'd use the Conan sorcery rules as written.
By combining Conan, TW, and True Sorcery, I've got my dream system for fantasy gaming. I can pretty much pull a fantasy novel off my bookshelf and work up a viable reproduction of just about any character using these rules.
Conan is a great game - for just about any d20 fantasy setting.
Azgulor