Iron_Chef
First Post
HYBORIAN AGE ADVENTURE SEEDS #2
FEATHERS FLY AT THE RED EAGLE
The party are strangers in town and inquire of a street vendor where they might find lodging and a meal. This encounter is suitable for anywhere outside Zamora (or modified for use inside Zamora by removing reference to Arpad's cheek brand or changing its country of origin).
READ ALOUD TEXT IN BOLD
"I think men such as you will served best at the Red Eagle," the vendor says pointing toward a low stone building with one side painted with the huge, crude image of a splay-winged bird, its beak cruelly hooked. "It is the favored hangout for rogues and thieves. There are few men of any other sort in this town, but the hardest cases go to the Red Eagle."
The PCs go toward the inn.
READ ALOUD TEXT IN BOLD
"As you draw nearer to the building, the gathering darkness reveals lights glowing in many of its small windows. There is sufficient twilight left to see that it has ben covered with an improvised roof of thatch. A well and several ater troughs stand before the building, and a number of horses, mules, asses and camels drink there or stand chewing their cud or nudging one another in lethargic boredom."
The PCs enter the inn.
READ ALOUD TEXT IN BOLD
"You duck beneath the low lintel of heavy timbers and enter, descending four steps until you stand in the Red Eagle's main room. Candles and slall totches provide adequate illumination, revealing that the furnishings are of the most varied sort. There are some long tables with benches, smaller round or square tables surrounded by chairs, and low, drum-like tables for those who prefer to sit upon the straw-covered floor.
At one end of the room is a bar made of a heavy stone slab laid atop massive blocks. Behind it stands a man only slightly less massive, with tree-trunk arms and legs and a belly that strains the limits of his leather apron. His shaven pate is tattooed with brightly coloerd flowers, and an unswept mustache frames a broken nose gleaming with jeweled studs. Behind him, kegs, wineskins and clay pots are arranged on shelves amid flagons, clay cups and leather jacks.
The place is crowded, with men seated around every table. Dice rattle in cups, and the counters of a half-score games of chance change hands along with the wagers. To one side, men cast daggers at a crude woden target. The drinkers seated just beneath the target ignore the weapons whizzing over their heads.
Most of the men pause in their activities to study you, and then, satisfied, return to their pursuits. At least one, however, seems offended by you. As you pass his long table, the man leans out and makes an insulting show of studying you, his nose wrinkling in obvious distaste.
"By the eight hairy legs of Zath! What will you be allowing in next, barkeep? The goats and the asses?" He sneers loudly, making his ugly face even uglier. His scrubby beard fails to hide the mark of the thief branded upon one cheek by a Zamorian executioner.
"So long as this stranger has money to pay, Arpad, your dislike of my new guest matters not to me. But if you will fight, you must abide by the rules of my house and take your grudge outside. There will be no killing in the Red Eagle this night!" says the man in the leather apron, picking up a massive cudgel and rapping its iron-banded business end upon the bar for emphasis.
Here allow the PCs to react how they wish. To avoid a fight, the PC must successfully use his Intimidate skill to make Arpad back down. If the Intimidate check is unsuccessful, Arpad rises to his feet and demands to fight the PC one on one. Indulio, the barkeep, will force the pair outside, saying "I've no objection to men killing each other, but they must do it outside." Most of the inn will file out, form a circle around the two duelists, and place wagers on the outcome.
If it looks like Arpad will lose the fight, his two friends join in to even the odds. If Arpad is killed before they can enter the fight, they charge in to avenge him.
Arpad: Zamorian Thief, 1-2 levels higher than the PC he challenges.
Arpad's 2 cronies: Zamorian Thieves, same level as the challenged PC.
If the Intimidate check is successful...
READ LOUD TEXT IN BOLD
"Arpad backs down grudgingly. You notice the Zamorian dog flashing you dark looks that intimate he will likely seek his revenge later, after he has drunk enough to become truly ill-tempered. His villainous looking companions are clearly chafing him for his unmanly avoidance of a fight he had picked, and their raucous chiding clearly grates on the man's nerves."
Arpad's desire to assuage his wounded reputation will become overwhelming within an hour of the incident, if the PC is still present. If the PC is absent, Arpad will wait until the next time he sees him again, and this time, he will not be intimidated.
The PCs order for food and drink, and Indulio the barkeep takes the opportunity to come sit with them and inquire of their travels and of any news they might have. He will pay in room and board for news he can resell to other adventurers, local criminals, or other interested parties.
READ ALOUD TEXT IN BOLD
"Your meal is brought to one of the low tables and set before you by a slave girl with an iron ring encircling her neck. She sets a a platter of smoking beef ribs upon the table. A second slave brings cheese, fruit and a stack of flat, tough loaves."
OPTIONS TO EXPAND THE ENCOUNTER:
This is a good time to introduce new NPCs you may want to hire or join the PCs, who will be impressed with the PCs ability to kill Arpad. The Red Eagle makes a good "home base" while staying in the town; Indulio is friendly (but brooks no nonsense or trouble-making) and a good host. He knows much of the local gossip, but charges fairly for it (or deducts it from the PCs room and board if they are getting it free). Fights between disgruntled or boastful patrons occur outside nightly, and the PCs can make a few silvers from wagering rightly upon the outcome. Enemies of the PCs can seek them out in their rooms there, as well, for a midnight assassinations. Or perhaps a lovely femme fatale (see my class for game mechanics) sets her sights on one of the PCs as a likely champion, dupe, or thrall.
This encounter adapted from John Maddox Roberts' CONAN AND THE AMAZON, where the Red Eagle is located in the thief-town of Leng along the Brythunian border near Zamora.
_________________
IRON_CHEF
d20 House Rules whipped up like fine cuisine. Bork! Bork! Bork!
FEATHERS FLY AT THE RED EAGLE
The party are strangers in town and inquire of a street vendor where they might find lodging and a meal. This encounter is suitable for anywhere outside Zamora (or modified for use inside Zamora by removing reference to Arpad's cheek brand or changing its country of origin).

READ ALOUD TEXT IN BOLD
"I think men such as you will served best at the Red Eagle," the vendor says pointing toward a low stone building with one side painted with the huge, crude image of a splay-winged bird, its beak cruelly hooked. "It is the favored hangout for rogues and thieves. There are few men of any other sort in this town, but the hardest cases go to the Red Eagle."
The PCs go toward the inn.
READ ALOUD TEXT IN BOLD
"As you draw nearer to the building, the gathering darkness reveals lights glowing in many of its small windows. There is sufficient twilight left to see that it has ben covered with an improvised roof of thatch. A well and several ater troughs stand before the building, and a number of horses, mules, asses and camels drink there or stand chewing their cud or nudging one another in lethargic boredom."
The PCs enter the inn.
READ ALOUD TEXT IN BOLD
"You duck beneath the low lintel of heavy timbers and enter, descending four steps until you stand in the Red Eagle's main room. Candles and slall totches provide adequate illumination, revealing that the furnishings are of the most varied sort. There are some long tables with benches, smaller round or square tables surrounded by chairs, and low, drum-like tables for those who prefer to sit upon the straw-covered floor.
At one end of the room is a bar made of a heavy stone slab laid atop massive blocks. Behind it stands a man only slightly less massive, with tree-trunk arms and legs and a belly that strains the limits of his leather apron. His shaven pate is tattooed with brightly coloerd flowers, and an unswept mustache frames a broken nose gleaming with jeweled studs. Behind him, kegs, wineskins and clay pots are arranged on shelves amid flagons, clay cups and leather jacks.
The place is crowded, with men seated around every table. Dice rattle in cups, and the counters of a half-score games of chance change hands along with the wagers. To one side, men cast daggers at a crude woden target. The drinkers seated just beneath the target ignore the weapons whizzing over their heads.
Most of the men pause in their activities to study you, and then, satisfied, return to their pursuits. At least one, however, seems offended by you. As you pass his long table, the man leans out and makes an insulting show of studying you, his nose wrinkling in obvious distaste.
"By the eight hairy legs of Zath! What will you be allowing in next, barkeep? The goats and the asses?" He sneers loudly, making his ugly face even uglier. His scrubby beard fails to hide the mark of the thief branded upon one cheek by a Zamorian executioner.
"So long as this stranger has money to pay, Arpad, your dislike of my new guest matters not to me. But if you will fight, you must abide by the rules of my house and take your grudge outside. There will be no killing in the Red Eagle this night!" says the man in the leather apron, picking up a massive cudgel and rapping its iron-banded business end upon the bar for emphasis.
Here allow the PCs to react how they wish. To avoid a fight, the PC must successfully use his Intimidate skill to make Arpad back down. If the Intimidate check is unsuccessful, Arpad rises to his feet and demands to fight the PC one on one. Indulio, the barkeep, will force the pair outside, saying "I've no objection to men killing each other, but they must do it outside." Most of the inn will file out, form a circle around the two duelists, and place wagers on the outcome.
If it looks like Arpad will lose the fight, his two friends join in to even the odds. If Arpad is killed before they can enter the fight, they charge in to avenge him.
Arpad: Zamorian Thief, 1-2 levels higher than the PC he challenges.
Arpad's 2 cronies: Zamorian Thieves, same level as the challenged PC.
If the Intimidate check is successful...
READ LOUD TEXT IN BOLD
"Arpad backs down grudgingly. You notice the Zamorian dog flashing you dark looks that intimate he will likely seek his revenge later, after he has drunk enough to become truly ill-tempered. His villainous looking companions are clearly chafing him for his unmanly avoidance of a fight he had picked, and their raucous chiding clearly grates on the man's nerves."
Arpad's desire to assuage his wounded reputation will become overwhelming within an hour of the incident, if the PC is still present. If the PC is absent, Arpad will wait until the next time he sees him again, and this time, he will not be intimidated.
The PCs order for food and drink, and Indulio the barkeep takes the opportunity to come sit with them and inquire of their travels and of any news they might have. He will pay in room and board for news he can resell to other adventurers, local criminals, or other interested parties.
READ ALOUD TEXT IN BOLD
"Your meal is brought to one of the low tables and set before you by a slave girl with an iron ring encircling her neck. She sets a a platter of smoking beef ribs upon the table. A second slave brings cheese, fruit and a stack of flat, tough loaves."
OPTIONS TO EXPAND THE ENCOUNTER:
This is a good time to introduce new NPCs you may want to hire or join the PCs, who will be impressed with the PCs ability to kill Arpad. The Red Eagle makes a good "home base" while staying in the town; Indulio is friendly (but brooks no nonsense or trouble-making) and a good host. He knows much of the local gossip, but charges fairly for it (or deducts it from the PCs room and board if they are getting it free). Fights between disgruntled or boastful patrons occur outside nightly, and the PCs can make a few silvers from wagering rightly upon the outcome. Enemies of the PCs can seek them out in their rooms there, as well, for a midnight assassinations. Or perhaps a lovely femme fatale (see my class for game mechanics) sets her sights on one of the PCs as a likely champion, dupe, or thrall.
This encounter adapted from John Maddox Roberts' CONAN AND THE AMAZON, where the Red Eagle is located in the thief-town of Leng along the Brythunian border near Zamora.
_________________
IRON_CHEF
d20 House Rules whipped up like fine cuisine. Bork! Bork! Bork!
Last edited: