dwayne
Adventurer
I think concentration has its place in maintaining a spell effect or a spell that can be altered from moment to moment but as what I am saying is in all the other versions of this game it was cast it and forget it. Yes a wizard could if he so wanted stack protections but that would be dumb because after he would be out of spells for that day. But now a short rest and long rest people cast take a short rest and riance and repeat. This I think is what lead to the concentration rules and the over all path to 5th as 4th edition started this and most of its hold overs have infultrated this as well. So back in the day you memorized spells once a day and after casting them you had used all your energy for that day and had to wait till the next to rermem more spells. This prevented stacking and many other issues in the game and in and of its self kept the magic user from over shadowing many in the group even at high levels. He had to make sure and choose his spells wisly as that was all he had for the day and rationed them out of the course of the day. I like many things that have been done to this game and its evolution over time but as far as it has come it has also taken a few steps back. I have beeen reading the players book now a few times and have noticed small changes that when togther make a big diferance in the game play and feel. I wondered as to why no one played a wizard in my group of 5 and almost all are a meele class and only one priest who does not cast spells much. We are low level right now but I asked them why no wizards and was told that well the concentration and the only being able to maintane one spell was only a part of it. One on my guys a warlock said he wished there was a way to maintan more than one spell effect. This is what lead me here and taking a closer look at the spells and could not find mordenkainen's disjunction in the spells any where. I think will look closer and determine that to cast a spell without concentration you are no longer in control of it and is set at the time it is cast on the person like alter self. It lets you change it every round, so in this case cast and forget you choose at the time of casting say aquatic adaption this would free you up to do something else but once out of the water or when not needed you can drop the effect which would end the spell. In short a lesser effect or duration for a no jhands on spell.