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Guest 6801328
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5e tries to avoid "fiddly" mechanics, so maybe this isn't really in the spirit of the current edition, but I'd like to see more shades of gray in concentration mechanics. Many people have suggested that some spells simply have the Concentration tag removed, but how about if spells change depending upon whether or not you maintain concentration? Specifically I'm thinking about spells that allow a saving throw each round, and that don't require the caster's action or bonus action to utilize.
Think about how any of these options might apply to, say, hold person, blindness/deafness, or polymorph:
- Advantage on saving throws (after the first one) if no concentration
- Conversely, disadvantage on saving throws (again, once a target has already failed the first save) if there is concentration
- As an alternative to the above, if concentrating, the caster can use a bonus action (or reaction?) to impose disadvantage on saving throw.
- No additional saving throw if concentration, normal saving throws if no concentration
#3 is my favorite, I think. Could also be combined with #1. So there would be three "tiers"
- Advantage on saves if no concentration
- Normal saves if concentrating
- Caster can use reaction to impose disadvantage on saving throw to a creature that is currently under the effect.
Think about how any of these options might apply to, say, hold person, blindness/deafness, or polymorph:
- Advantage on saving throws (after the first one) if no concentration
- Conversely, disadvantage on saving throws (again, once a target has already failed the first save) if there is concentration
- As an alternative to the above, if concentrating, the caster can use a bonus action (or reaction?) to impose disadvantage on saving throw.
- No additional saving throw if concentration, normal saving throws if no concentration
#3 is my favorite, I think. Could also be combined with #1. So there would be three "tiers"
- Advantage on saves if no concentration
- Normal saves if concentrating
- Caster can use reaction to impose disadvantage on saving throw to a creature that is currently under the effect.