Concern: Level bonuses to attribute & skill checks

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ZombieRoboNinja

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So I'm generally very pro-4e, but this one point has been irking me for a while.

In the pit fiend and DDM mini writeups we've seen, monsters (apparently) receive a bonus to their attribute rolls equal to half their level. (For example, the pit field is listed as "Dex 24 (+20)," which presumably breaks down to +7 from raw Dex and +13 from level.) Although we know monsters play by different rules than players, I don't see any reason to assume this particular point would be unique to monsters.

Skills work in a similar manner, it would seem: if I understand the SAGA rules correctly, you get a bonus of half your level to all skill checks, and you get an additional +5 bonus to your "trained" skills.

I'm concerned that this would make little sense in play. A level 10 wizard with 8 Strength would receive a +4 net bonus to Strength checks... meaning he can beat Joe the level 1 NPC blacksmith at arm wrestling. Gorf the level 7 Barbarian (okay, "fighter" for now) would be a better chess-player and diplomat than the average aristocrat. And so on.

I can see this working for skills in a Star Wars game, because character "roles" are less defined in those films. Characters evolve on a spectrum from "wimp" to "badass," and you fully expect a high-level Jedi to be pretty good at arm wrestling, chess, diplomacy, writing haiku, whatever. But in D&D, I *WANT* my Raistlin-esque feeble wizard to be physically weak even at high levels.

I'm not concerned about level-based bonuses to AC, defenses and attack bonus; I can handwave that easily enough as "combat experience." (Even Raistlin presumably learned to flinch a bit more effectively after having draconians try to stab him for a few years.) But the universal skill bonuses, and especially attribute bonuses, seem just wrong to me.

I'd welcome any assurance that I'm reading the previews or SAGA rules incorrectly. ;) (I've read the SAGA book but don't own it.)
 

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