malladin
Explorer
cignus_pfaccari said:as I said before...if the feat is on a player's character sheet and they don't know what it does, that's not the game's problem, that's the player's problem.
Brad
So basically are you saying its not good design to use names that give players a clear, easy to remember ability/power/feat name to make accessing their abilities easier, act as memory aids and enable them to concentrate on playoing their characters. Personally, I don't set an intelligence or commitment requirement on players through design, I aim for general accessibility. Frankly, blaming stuff on players rather than systrem design choices is elitism and that'll drive players away quick time.