D&D 4E Concerned with 4e now, do you agree or not?

Do you agree with these concerns about 4e?

  • I agree with point 1 and 2

    Votes: 32 11.2%
  • I agree with just 1

    Votes: 42 14.7%
  • I agree with just 2

    Votes: 17 6.0%
  • I don't agree with 1 or 2

    Votes: 34 11.9%
  • I agree but have other concerns about 4e

    Votes: 53 18.6%
  • I don't agree but have other concerns 4e

    Votes: 18 6.3%
  • I have no major concerns about 4e

    Votes: 89 31.2%

To me, the talent representing the best abilities thing is the most positive thing I have heard about 4e, outstripping my previous favorite aspect of SWSE style defense factors. I've always felt the class is the core building block of D&D characters, and disdain systems that try to make feats the main building block (True20, I am looking at you.) Painful past experience has proven to me that removing the structure of the class leads to confusion, indecision, and min-maxing among overlapping and significant subsets of the player base.

Now if they don't screw up skills, they may recapture my interest. :)

Odd names are a mild concern, but I chose "I have other concerns". Scrapping of the previous metasetting/"conceptual compatibility", "coring" of blatantly un-core elements and kid gloved approach to lethal effects remain my deepest concerns.
 
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I'm not getting worked up about names....espically feats. Not worth my effort.

I don't have a problem with certain powers belonging to certain classes...I suspect that we may need to change our mindset about certain classes for 4e.
 


cignus_pfaccari said:
1) Feh. I happen to like evocative names. I suspect a lot of people do, too. Also, I can think of many feat names that don't specifically describe what they do. Just as an example, Robilar's Gambit...is that about chess, energized playing cards, or what? :) And, frankly, if you don't know what a feat does, it shouldn't be on your character sheet.
And if you're the DM? Sometimes, despite my awe-inspiring mnemonic abilities, even I need to look stuff up.
 

I love how everyone seems totally scared by multiclassing and acts like their character is in an Order of the stick world, were you actually walk around say:

"I'm a fighter14 with two rogue talents and one wizard spell."

They don't. That character might refer to himself as master of the [insert name]. Fighter, rogue, wizard, multiclass etc is just text on a paper...
 

Wolfspider said:
There's a way to abbreviate that passage that is even easier than the spoiler tag.

Just put "Strawman" in your sig.

:)

Why do you consider it a strawman? Because you personally don't feel inconvenienced by non-descript fluff?
 

Aage said:
They don't. That character might refer to himself as master of the [insert name]. Fighter, rogue, wizard, multiclass etc is just text on a paper...

One of the neat features in SW:Saga is its fluid and simple multiclassing.

Frex: My Star Wars character was a Smuggler. The fact that his sheet had Noble2/Soldier3/Jedi1 on it didn't matter.
 

Aage said:
I love how everyone seems totally scared by multiclassing and acts like their character is in an Order of the stick world, were you actually walk around say:

"I'm a fighter14 with two rogue talents and one wizard spell."

They don't. That character might refer to himself as master of the [insert name]. Fighter, rogue, wizard, multiclass etc is just text on a paper...
Which is a very good reason to name feats and such based on what they do, rather than terrible fluff text. If you're not going to be talking about them in-character, they don't need in-character names.
 

Dr. Awkward said:
Which is a very good reason to name feats and such based on what they do, rather than terrible fluff text. If you're not going to be talking about them in-character, they don't need in-character names.

I totally agree.
 

Najo said:
1) Overly colorful names for feats (and their like) with Golden Wyvern adept.

Well, considering that Golden Wyvern is the name of an organization, any feat that makes you a member of that organization better have the name in it.

This is because players reference and use this rules, so I can not remove them or rename them as a DM like I can a monster or magic item.

So, you aren't able to exert yourself as the ultimate authority in your own games, which is what Rule Zero is all about? That sounds like a personal problem.

---

As for Dr. Awkward's "Azure Tragic Howitzer" nonsense, it's exactly that... nonsense. We've already seen plenty of indication that feats will be named simply for exactly what they do: Toughness makes you tougher (more HP), Golden Wyvern Adept makes you an adept in the magical tradition of the Golden Wyvern.
 

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