Psion
Adventurer
To me, the talent representing the best abilities thing is the most positive thing I have heard about 4e, outstripping my previous favorite aspect of SWSE style defense factors. I've always felt the class is the core building block of D&D characters, and disdain systems that try to make feats the main building block (True20, I am looking at you.) Painful past experience has proven to me that removing the structure of the class leads to confusion, indecision, and min-maxing among overlapping and significant subsets of the player base.
Now if they don't screw up skills, they may recapture my interest.
Odd names are a mild concern, but I chose "I have other concerns". Scrapping of the previous metasetting/"conceptual compatibility", "coring" of blatantly un-core elements and kid gloved approach to lethal effects remain my deepest concerns.
Now if they don't screw up skills, they may recapture my interest.

Odd names are a mild concern, but I chose "I have other concerns". Scrapping of the previous metasetting/"conceptual compatibility", "coring" of blatantly un-core elements and kid gloved approach to lethal effects remain my deepest concerns.
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