I don't care for the colorful names either. Colorful descriptors should generally be setting specific and left out of purely game mechanic areas. I don't need or want "Harmonious Rhythm of the Dancing Wave" just to say "dodge". However, this isn't something I'd classify as a concern necessarily. Most such things, in our games anyway, will quickly take on new names based on the effect the ability actually generates. Colorful names, if needed, I'll add myself with names appropriate to my world. I'd rather the rules lean towards brevity with fluff added on after.
I don't have enough info still to comment on #2. If that is indeed the way they're going then I'm against it. Such things give (the impression anyway) of more restrictions rather than more options. No offense to those who like Castles & Crusades (TM) but I hate the idea that you have to be a Rogue to hide. But I'll have to wait and see how it works in practice.
My main concern with 4E is that, despite what the devs had said, it will be more restrictive with fewer options instead of the other way around. I'm also getting a nasty suspicion that what the devs are calling "more options" aren't going to be what I consider "more options".
jolt
I don't have enough info still to comment on #2. If that is indeed the way they're going then I'm against it. Such things give (the impression anyway) of more restrictions rather than more options. No offense to those who like Castles & Crusades (TM) but I hate the idea that you have to be a Rogue to hide. But I'll have to wait and see how it works in practice.
My main concern with 4E is that, despite what the devs had said, it will be more restrictive with fewer options instead of the other way around. I'm also getting a nasty suspicion that what the devs are calling "more options" aren't going to be what I consider "more options".
jolt