Vaalingrade
Legend
IME, Nothing kills the mood faster than a clutch crit that fails to confirm.
This is a really good point, actually, rolling a 20 should be exciting, but if it's to kill it a significant portion of the time...IME, Nothing kills the mood faster than a clutch crit that fails to confirm.
They would apply to spells that have a to-hit number, but even then there is a disparity, because the great majority of them have only a single to-hit roll (say, firebolt). Martials make multiple attacks per round regularly.There's no reason why fumbles can't apply to casters as well, particularly if you houserule that they have to roll to aim their a-of-e spells.
You can also apply to fireball, lightning bolt, etc. I played in a 2E game once where if you wanted to place a fireball where you wanted, you had to hit AC 10 (later, AC 5 since the spot "didn't move", and thus had a Dex of 0), and we used the scatter diagram* from the DMG if you missed. It was pretty to rule the impact point of Fireball since it was a pea-size ball that'd hit the impact point and explode; for things for lightning bolt (or burning hands) where it was a line you picked the endpoint(s) and scatter from there.They would apply to spells that have a to-hit number, but even then there is a disparity, because the great majority of them have only a single to-hit roll (say, firebolt). Martials make multiple attacks per round regularly.
It's specifically spells like fireball, lightning bolt, sleep, web, etc. - anything that affects an area or targets within an area - where I like there to be some sort of aiming roll required to see if you got the area right. Even more so for lightning bolts, which bounce/rebound in our game meaning a serious miss can have all kinds of consequences.You can also apply to fireball, lightning bolt, etc. I played in a 2E game once where if you wanted to place a fireball where you wanted, you had to hit AC 10 (later, AC 5 since the spot "didn't move", and thus had a Dex of 0), and we used the scatter diagram* from the DMG if you missed. It was pretty to rule the impact point of Fireball since it was a pea-size ball that'd hit the impact point and explode; for things for lightning bolt (or burning hands) where it was a line you picked the endpoint(s) and scatter from there.
* roll 1d8; 1 = left, 2 = left ahead, 3-5 = ahead, 6 = right ahead, 7 = right, 8 = short.
I just play a spellcaster.I see a critical fumble rule, I immediately start rolling up a Halfling.