DreamChaser said:
Huh? I'm not sure whether this is meant seriously or not.
Is it meant seriously.
DreamChaser said:
In regards to magic items, it is easy for a DM to keep characters from buying tons of magical items: give them magical items instead of money. If they have items but no money, they the are taking a loss (in the current rules at least) if they go and sell them to get what they want. Of course, I'm not sure how keeping the character / player away from what they "want" is increasing the fun.
I despise the entire idea of PCs buying magic items -- whether I am a player or a DM. It kills the wonder. It makes them too commonplace. It doesn't fit with the legends and stories I know. It has always been the thing I've hated the most about 3E. As a player, I enjoy making do with what is found or won or given.
"Adjudicate" specifically means "to act as a judge." That's the DM's job. I'm not opposed to players rolling the dice, but the choice of the word "adjudicate" was the issue. As to how much information the players should have, it varies.
Here's how it might work in earlier editions: player casts "Monster Summoning VI," and DM rolls randomly on a chart in his MM to see what monster appears. Maybe he gets an umber hulk. The DM thinks it is better that the PCs not know the exact AC, HP, and saving throws of this creature in case he wants to use it against them (he wants to prevent metagaming). So maybe he lets the players roll the dice, but he keeps track of the results.
Polymorph? The PC turns into a creature that he has seen (not browsing through the MM for the right form) and the DM tells him what abilities he gets. "Frost giant? Okay, you'll do damage as a frost giant, and you can throw rocks, but you're not immune to cold."
I think in the long run that reducing the emphasis on DM judgment and trying to define everything precisely in the rules leads to a weaker game.