• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Confirming crits, good idea, bad idea, or worst idea ever

Won't fly with those who already think rolling to confirm is one roll too many, as opposed defense checks take the extra roll and apply it to every swing.

Yeah, if I had to choose between confirming crits and opposed defense, I'd take confirming crits hands down. At least there you only have the extra roll 5% of the time instead of 100%.
 

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