That works 95% of the time, but occasionally you get hit with a fireball or get caught flat-footed in a surprise round or...doosler said:I think part of playing a wizard character is being vulnerable, and so I plan to hide behind the stronger fighters during battle.
Consider specializing in divination. An extra divination spell per day isn't as attractive as other schools, but you only have to drop one school in exchange for it.doosler said:I like the idea of a gnome illusionist. I don't think I would specialize in illusion, because I don't want to give up any schools of magic (although I am not exactly attached to abjuration or transmutation).
That's correct. Note that you aren't required to prepare more than that one spell per level from your specialized school. Even if you're, say, a conjuration specialist, you can still fill the rest of your slots with illusions or transmutations or whatever. For this reason it's best to specialize in a school that can do lots of different things, so that even with one of your slots restricted you can still adapt your preparation to meet different situations. Conjuration and transmutation are good choices for specialization, if you're not doing the divination thing. (They're also bad schools to take as barred, because you lose out on such a wide variety of spells by barring them.)If you specialize, do you get 1 additional spell per level per day from your school of specialization, ON TOP of your other bonus spells per day (from int) which can be used to prepare any spell from a non-barred school?
Don't worry about having a low strength as a wizard. Your crossbow doesn't care how strong you are, and if you're ever in the situation of needing to hit someone in melee then you're probably already screwed. In which case you'll really be wanting those extra hitpoints.The only problem is that I'd be giving up on an extra feat, I'd suddenly have a very physically weak character (8 str -- but a 19 con!).
Don't forget +1 to illusion DCs, and that the best 1st level spell is color spray.Felix said:Re: Human v Gnome
You lose a feat and one skill point per level; in return you gain 1 hp per level, +1 AC, +1 attack, some nifty SLAs, and a large nose. I could really go either way depending upon the concept. Frankly I'd call this a wash.
The problem with Color Spray is that you need to be very close indeed to your intended targets for the spell to work. It depends on how you play your Wizards, but Color Spray for me would be a defense-only spell. Not a bad defense, though, in a pinch. I'd prefer to flee for a round and let my meat shields take care of the problem. I guess that's why I like Expeditious Retreat so much as my favorite 1st level spell. Heh.Nifft said:Don't forget +1 to illusion DCs, and that the best 1st level spell is color spray.
Cheers, -- N

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.