Very true -- but it's still the most effective 1st level spell for a long time. (After which, silent image is arguably the strongest... but that depends how much fun your DM allows you to have with Illusions in general.) By 3rd level, your Illusionist will have mirror image to make combat proximity much less frightening.Felix said:The problem with Color Spray is that you need to be very close indeed to your intended targets for the spell to work.
That's true, but a gnome or halfling without er will easily keep pace with a dwarf, or anyone else in Medium or Heavy armor; and a gnome or halfling with er will outpace all of them.Felix said:And then a human can move 10 feet further each move, 20 with ER. Don't have to run faster than the landshark, you only have to run faster than the gnome, eh?
Granted. But neither with Silent Image (nor any of the Image spells, really), nor with Mirror Image will the +1 Illusion DC come in terribly handy. Yes, Image spells have a Will save if interacted with; a smart Illusionist simply has to figure a way to use the illusion such that they don't interact with it, but rather simply believe what the illusion shows them.Nifft said:Very true -- but it's still the most effective 1st level spell for a long time. (After which, silent image is arguably the strongest... but that depends how much fun your DM allows you to have with Illusions in general.) By 3rd level, your Illusionist will have mirror image to make combat proximity much less frightening.
True, of course, but this heavy armor business won't affect the comparison between a human and a gnome wizard; the human will have an easier time fleeing...That's true, but a gnome or halfling without er will easily keep pace with a dwarf, or anyone else in Medium or Heavy armor; and a gnome or halfling with er will outpace all of them.
...Until these come in to play, naturally. But at that point the +1 AC is less significant, as is the +1 attack; like how racial advantages of every kind decrease in importance as you increase your level.The speed issue gets smaller when you have access to fly, and disappears entirely with overland flight ... so it really depends what level you plan to play through.
True. However, the bonus will apply to the best early crowd control spell (color spray) and the earliest save-or-die (phantasmal killer) and the most flexible spells in the game which don't cost XP (shadow evocation / conjuration + greater versions).Felix said:Granted. But neither with Silent Image (nor any of the Image spells, really), nor with Mirror Image will the +1 Illusion DC come in terribly handy.
True, unless you focus on taking advantage of it.Felix said:I love that +1 Illusion DC when I want to play a Gnome Focused Specialist Illusionist, but for a general wizard it won't come into play that much.
Yes. Wizards have a knack for making such things as "AC" and "grapple checks" irrelevant.Felix said:...Until these come in to play, naturally. But at that point the +1 AC is less significant, as is the +1 attack; like how racial advantages of every kind decrease in importance as you increase your level.
doosler said:I understand that the +3 HP/level will be nice.
IMHO it comes down to offense vs. defense here.doosler said:Between the halfling and gnome1, it becomes a question of what is more important, +1 on ranged attacks and +1 AC, or +1 HP/lvl? Halflings have that nifty +1 racial bonus on all saving throws. But gnomes get +1 added to the DC of their illusion spells, which I plan to use a lot.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.