Stumblewyk
Adventurer
I'm looking to use the Behir Bolter Whelp in an upcoming adventure session, but I have a question on it's mechanics in combat.
The creature possesses a trait called Lightning Reflexes which reads:
I take this to mean that if it wants to use a minor action, then it must spend a standard action to do so, on one of it's three turns/round. Same goes for a move action.
So...then why does the thing have any minor actions? It has a pretty cool minor action to charge and knock a target prone as a minor with a recharge (4, 5, 6). But it's not really a minor action, since it has to use one of it's three standards to use it, right?
In reality, it doesn't "act" on three initiative counts, as I'm reading Lightning Reflexes. It really has the standard array of actions, they're just all spread out over three turns each round. It's just extra flexible in how it can spend those actions (getting to take extra standards, instead of having to use a minor action).
Please tell me I'm wrong on this, and that there's been some errata I'm unaware of. This creature's action economy actual makes it feel slow, instead of fast and aggressive, as I'm thinking it's intended to feel.
The creature possesses a trait called Lightning Reflexes which reads:
The behir bolter whelp acts three times in a round, on initiative counts 20, 15, and 5. It cannot delay or ready actions. On each turn, it has a standard action instead of the normal allotment of actions. It can use one immediate action between each pair of turns.
I take this to mean that if it wants to use a minor action, then it must spend a standard action to do so, on one of it's three turns/round. Same goes for a move action.
So...then why does the thing have any minor actions? It has a pretty cool minor action to charge and knock a target prone as a minor with a recharge (4, 5, 6). But it's not really a minor action, since it has to use one of it's three standards to use it, right?
In reality, it doesn't "act" on three initiative counts, as I'm reading Lightning Reflexes. It really has the standard array of actions, they're just all spread out over three turns each round. It's just extra flexible in how it can spend those actions (getting to take extra standards, instead of having to use a minor action).
Please tell me I'm wrong on this, and that there's been some errata I'm unaware of. This creature's action economy actual makes it feel slow, instead of fast and aggressive, as I'm thinking it's intended to feel.